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Book Cover
Book
Author Rautenbach, Pierre.

Title 3D game programming : using DirectX 10 and OpenGL / Pierre Rautenbach
Published London : Cengage Learning, [2008]
©2008

Copies

Location Call no. Vol. Availability
 MELB  794.816693 Rau/Gpu  AVAILABLE
Description xv, 672 pages : illustrations ; 25 cm
Contents 1. Introduction to game development -- 2. OpenGL vs. DirectX as API -- 3. The component object model and DirectX -- 4. Window creation and control -- 5. Input control -- 6. Rendering : Direct3D and OpenGL -- 7. Viewing and transformations -- 8. Color and texture mapping -- 9. Lighting -- 10. Alpha blending and fog -- 11. Shadows -- 12. Height maps, hidden surface removal, clipping and level of detail algorithms -- 13. Polygonal meshes and animaiton -- 14. Physics modeling -- 15. Artificial intelligence -- 16. Audio -- 17. Creating an interactive 3D environment -- Bibliography -- Index
Summary "3D Game Programming focuses on all the elements making up a 3-D first-person shooter game engine using a bottom-up approach. By following the easy-to-read text, the reader will learn how to create his or her own next-generation 3-D game engine with support for vertex and pixel shading GPU techniques (via Cg and HLSL), dynamic lighting and shadowing (via stencil shadow volumes), geometric meshes, audio, artificial intelligence, physics, environmental reflections, refraction and advanced lighting techniques such as High Dynamic Range lighting. Dealing with the cross-platform programming of 3-D Games for both Linux/MacOS X (via OpenGL/GLUT) and Windows (via DirectX 10 or OpenGL/GLUT) platforms, this book bridges an existent rift in the game development community. In addition to covering these APIs in-depth, the reader is also introduced to other game programming topics such as game development techniques and methodologies, particle systems, shader-based special effects, physics-based animation and artificial intelligence, making this the most comprehensive game programming guide around." - product description
Notes Formerly CIP. Uk
Bibliography Includes bibliographical references and index
SUBJECT DirectX. http://id.loc.gov/authorities/names/n96120262
OpenGL. http://id.loc.gov/authorities/names/n92110196
Subject Computer games -- Design.
Computer games -- Programming.
Three-dimensional display systems.
ISBN 1844808777 (paperback)
9781844808779 (paperback)
Other Titles Three dimensional game programming