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Mark   Year Entries
Computer games / online games: strategy guides.   11
Computer games -- Periodicals   3
Computer games -- Philosophy.   4
Computer games -- Pictorial works   2
Computer games -- Programming.   898
Computer games -- Programming -- Computer programs   6
Computer games -- Programming -- Congresses   19
Computer games -- Programming -- Examinations -- Study guides   3
Computer games -- Programming -- Handbooks, manuals, etc   3
Computer games -- Programming -- Handbooks, manuals, etc. -- Juvenile literature : Minecraft modding for kids for dummies / by Sarah Guthals, Stephen Foster, Lindsey Handley  2015 1
Computer games -- Programming -- History   2
Computer games -- Programming -- Interactive multimedia. : Creating the art of the game / Matthew Omernick  2004 1
Computer games -- Programming -- Juvenile literature   10
Computer games -- Programming -- Mathematics   2
Computer games -- Programming -- Periodicals   3
Computer games -- Programming -- Production control. : The game production handbook / Heather Chandler  2006 1
Computer games -- Programming -- Vocational guidance.   5
Computer games -- Psychological aspects.   27
Research -- Computer games.   6
Computer games -- Research -- Congresses : New perspectives in game studies : proceedings of the Central and Eastern European Game Studies Conference : Brno 2014 / edited by Tomáš Bártek, Jan Miškov, Jaroslav Švelch  2015 1
Resident Evil (Game) -- Computer games : Resident Evil : Des zombies et des hommes  2018 1
Computer games -- Social aspects.   79
Computer games -- Social aspects -- Australia : "Killer games" versus "We will fund violence" : the perception of digital games and mass media in Germany and Australia / Jens Schroeder  2011 1
Computer games -- Social aspects -- Case studies   2
Computer games -- Social aspects -- China : Mapping digital game culture in China : from internet addicts to esports athletes / Marcella Szablewicz  2020 1
Computer games -- Social aspects -- Congresses.   2
Computer games -- Social aspects -- Germany : "Killer games" versus "We will fund violence" : the perception of digital games and mass media in Germany and Australia / Jens Schroeder  2011 1
Computer games -- Social aspects -- Handbooks, manuals, etc : Computer games and new media cultures : a handbook of digital games studies / Johannes Fromme, Alexander Unger, editors  2012 1
Computer games -- Social aspects -- Pacific Area : Gaming cultures and place in Asia-Pacific / edited by Larissa Hjorth and Dean Chan  2009 1
Computer games -- Social aspects -- Research : Emerging research and trends in gamification / Harsha Gangadharbatla, University of Colorado Boulder, USA, Donna Z. Davis, University of Oregon, USA, [editors]  2016 1
Computer games -- Social aspects -- Research -- Australia. : Computer games and Australians today / by Kevin Durkin and Kate Aisbett  1999 1
Computer games -- Sociological aspects. : Unit operations : an approach to videogame criticism / Ian Bogost  2008 1
Computer games -- Software   6
Solitaire (Game) -- Computer games : A great big story. The secrets of Solitaire / a great big story inspired by Genesis ; Great Big Story  2018 1
Special forces (Military science) -- Computer games   3
Storytelling -- Computer games. : Digital storytelling : a creator's guide to interactive entainment / Carolyn Handler Miller  2004 1
Computer games: strategy guides. : More than a game : the computer game as fictional form / Barry Atkins  2003 1
Computer games -- Testing : Level design : processes and experiences / Christopher W. Totten  2017 1
Time measurements -- Computer games : JavaScript exercise countdown timer / Laurence Svekis  2018 1
Web sites -- Computer games -- Development : HTML5 game programming with enchant.js Brandon McInnis... [et al.]  c2013 1
Computer gapacity -- Planning : Scheduling divisible loads in parallel and distributed systems / Veeravalli Bharadwaj ... [and others]  1996 1
 

Computer geeks -- See Geeks (Computer enthusiasts)


  1
COMPUTER -- General.   2
 

Computer-Generated 3D Imaging -- See Imaging, Three-Dimensional


The process of generating three-dimensional images by electronic, photographic, or other methods. For example, three-dimensional images can be generated by assembling multiple tomographic images with the aid of a computer, while photographic 3-D images (HOLOGRAPHY) can be made by exposing film to the interference pattern created when two laser light sources shine on an object
  1
 

Computer-Generated 3D Imagings -- See Imaging, Three-Dimensional


The process of generating three-dimensional images by electronic, photographic, or other methods. For example, three-dimensional images can be generated by assembling multiple tomographic images with the aid of a computer, while photographic 3-D images (HOLOGRAPHY) can be made by exposing film to the interference pattern created when two laser light sources shine on an object
  1
 

Computer-generated animation -- See Computer animation


  1
 

Computer Graphic -- See Computer Graphics


The process of pictorial communication, between human and computers, in which the computer input and output have the form of charts, drawings, or other appropriate pictorial representation
  1
  Computer graphics -- 14 Related Subjects   14
Computer graphics   2072
Computer graphics -- Awards. : IdN decade design awards .01 .02. : kaleidoscopic age / International Designers Network  2002 1
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