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E-book
Author Bogost, Ian.

Title Unit operations : an approach to videogame criticism / Ian Bogost
Published Cambridge, Mass. : MIT Press, ©2006

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Description 1 online resource (xv, 243 pages)
Contents Unit operations -- Structuralism and computation -- Humanism and object technology -- Comparative videogame criticism -- Videogames and expression -- Encounters across platforms -- Cellular automata and simulation -- An alternative to fun -- The simulation gap -- Complex networks -- Complex worlds -- Critical networks
Summary In Unit Operations, Ian Bogost argues that similar principles underlie both literary theory and computation, proposing a literary-technical theory that can be used to analyze particular videogames. Moreover, this approach can be applied beyond videogames: Bogost suggests that any medium--from videogames to poetry, literature, cinema, or art--can be read as a configurative system of discrete, interlocking units of meaning, and he illustrates this method of analysis with examples from all these fields. The marriage of literary theory and information technology, he argues, will help humanists take technology more seriously and hep technologists better understand software and videogames as cultural artifacts. This approach is especially useful for the comparative analysis of digital and nondigital artifacts and allows scholars from other fields who are interested in studying videogames to avoid the esoteric isolation of "game studies."The richness of Bogost's comparative approach can be seen in his discussions of works by such philosophers and theorists as Plato, Badiou, Zizek, and McLuhan, and in his analysis of numerous videogames including Pong, Half-Life, and Star Wars Galaxies. Bogost draws on object technology and complex adaptive systems theory for his method of unit analysis, underscoring the configurative aspects of a wide variety of human processes. His extended analysis of freedom in large virtual spaces examines Grand Theft Auto 3, The Legend of Zelda, Flaubert's Madame Bovary, and Joyce's Ulysses. In Unit Operations, Bogost not only offers a new methodology for videogame criticism but argues for the possibility of real collaboration between the humanities and information technology
Analysis GAME STUDIES/General
DIGITAL HUMANITIES & NEW MEDIA/New Media Theory
SOCIAL SCIENCES/Media Studies
Bibliography Includes bibliographical references (pages 215-238) and index
Notes Print version record
Subject Video games -- Design
Video games -- Philosophy
Video games -- Sociological aspects
Video games -- Social aspects
GAMES -- Video & Electronic.
Computer games -- Design
Computerspelen.
Filosofische aspecten.
Sociale aspecten.
Jogos eletrônicos (design)
Jogos eletrônicos (aspectos sociais)
Form Electronic book
ISBN 9780262268929
0262268922
1423772504
9781423772507
026202599X
9780262025997