Video games -- Social aspects -- Australia : "Killer games" versus "We will fund violence" : the perception of digital games and mass media in Germany and Australia / Jens Schroeder
2011
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Video games -- Social aspects -- Australia -- Tasmania. : Inquiry into the social impact of the extension of video gaming machines beyond casinos in Tasmania / Tasmanian Council of Social Service Inc. ; consultant Phillippe Allen
Video games -- Social aspects -- East Asia : Transnational contexts of development history, sociality, and society of play : video games in East Asia / S. Austin Lee, Alexis Pulos, editors
2016
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Video games -- Social aspects -- Germany : "Killer games" versus "We will fund violence" : the perception of digital games and mass media in Germany and Australia / Jens Schroeder
Video games -- Social aspects -- Research : Emerging research and trends in gamification / Harsha Gangadharbatla, University of Colorado Boulder, USA, Donna Z. Davis, University of Oregon, USA, [editors]
Video Games -- trends : Advances in computer games : 12th international conference, ACG 2009, Pamplona, Spain, May 11-13, 2009 : revised papers / H. Jaap van den Herik, Pieter Spronck (eds.)
Video in ethnology -- Research -- Case studies : Single-Subject Research Design : Utilizing Video Feedback to Improve Job-Related Behaviors of Twins With Autism Spectrum Disorder / Mackey