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Book Cover
E-book

Title The advanced game narrative toolbox / edited by Tobias Heussner
Published Boca Raton, FL : CRC Press, Taylor & Francis Group, [2019]

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Description 1 online resource (xi, 220 pages)
Contents Why authentic diversity, consultants and research are needed in narrative design -- Writing romance and sexuality in games -- Building a universe -- Writing for non-digital games (board games) -- From novel to game and back again -- From movie to game (and back again?) -- "Get it into the game : writing & implementation -- Cinematics & dialogue -- "Get this, kill that, talk with mission & quest design -- Planning your work -- Yes, videogames need story editors! -- Freelancing in games : narrative mercenaries for hire
Summary "The Advanced Game Narrative Toolbox continues where the Game Narrative Toolbox ended. While the later covered the basics of writing for games, the Advanced Game Narrative Toolbox will cover techniques for the intermediate and professional writer. The book will cover topics such as how to adapt a novel to a game, how to revive IPs and how to construct transmedia worlds. Each chapter will be written by a professional with exceptional experience in the field of the chapter."--Provided by publisher
Bibliography Includes bibliographical references and index
Notes Tobias Heussner is a Christian and Game Content/Narrative Designer, currently working as a Senior Producer. His areas of expertise are Game Content Design (including Narrative Design, Quest/Mission Design and Level Design), Game System Design (including Game Mechanic Design, Combat Design and Encounter Design) and Game Production. He has been involved in professional game development for over 19 years, started game development during his High School years, worked in different design and management roles and has been involved in the development of over 20 different, published titles, including top-sellers like Paws & Claws: Pet Vet, the AAA-RPG The Dark Eye - Drakensang, the AAA-Browser-MMO Action-RPG Drakensang Online and NBA Playgrounds. Currently, Tobias is working at Saber Interactive in Spain. He was also a Co-Coordinator for the Game Writing Tutorial at GDC Online and is the current chair of IGDA Special Interest Group: Game Writing. Together with Ann Lemay, Toiya K. Finley and Jennifer Hepler, he wrote the Game Narrative Toolbox, a guide into game writing which was published by Focal Press in 2015. In his spare time, besides spending time with his family and developing games, he enjoys writing screenplays and novels. He has a Bachelor of Science (Hons) from the Open University and studied Screenwriting at the UCLA Extension
Online resource; title from digital title page (viewed on March 19, 2019)
Subject Video games -- Design.
Video games -- Programming.
COMPUTERS -- General.
COMPUTERS -- Computer Graphics -- Game Programming & Design.
Computer games -- Design
Video games -- Programming
Form Electronic book
Author Heussner, Tobias, editor
ISBN 9781351014397
1351014390
9781351014380
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9781351014373
1351014374