|
|
Video games -- Computer programs
|
|
7
|
|
Video games -- Congresses
|
|
35
|
|
Video games -- Cross-cultural studies
|
|
2
|
|
Video games -- Data processing : Game data science / Magy Seif El-Nasr, Truong-Huy D. Nguyen, Alessandro Canossa, Anders Drachen
|
2021
|
1
|
|
|
|
1
|
|
Video games -- Design.
|
|
621
|
|
Video games -- Design and construction.
|
|
2
|
|
Video games -- Design -- Case studies
|
|
3
|
|
Video games -- Design -- Computer programs
|
|
2
|
|
Video games -- Design -- Congresses
|
|
15
|
|
Video games -- Design -- Drama. : Level 5 / Les Films de l'Astrophore ; an Icarus Films release ; a film by Chris Marker
|
1996
|
1
|
|
Video games -- Design -- Examinations -- Study guides
|
|
3
|
|
Video games -- Design -- Handbooks, manuals, etc
|
|
2
|
|
Video games -- Design -- History
|
|
6
|
|
Video games -- Design -- History -- Textbooks : History of digital games : developments in art, design and interaction / Andrew Williams
|
2017
|
1
|
|
Video games -- Design -- Juvenile literature
|
|
3
|
|
Video games -- Design -- Periodicals : International journal of computer games technology (Online)
|
2008-
|
1
|
|
Video games -- Design -- Pictorial works. : The art of Blizzard Entertainment
|
2013
|
1
|
|
Video games -- Design -- Psychological aspects
|
|
5
|
|
Video games -- Design -- Social aspects
|
|
3
|
|
Video games -- Design -- Social aspects -- Case studies : Making virtual worlds : Linden Lab and Second Life / Thomas M. Malaby
|
2009
|
1
|
|
Video games -- Design -- Study guides : Unity certified 3D artist courseware / Unity Technologies
|
2019
|
1
|
|
Video games -- Design -- Vocational guidance
|
|
9
|
|
Video games -- Development
|
|
11
|
|
Video games -- Drama
|
|
2
|
|
Video games -- Economic aspects.
|
|
17
|
|
Video games -- Economic aspects -- Europe : Marketplace Europe. Why the world's biggest video game developers have their sights set on Europe / Cable News Network
|
2022
|
1
|
|
Video games -- Economic aspects -- Korea (South) : Korea's online gaming empire / Dal Yong Jin
|
2010
|
1
|
|
Video games -- Economic aspects -- OECD countries. : Digital broadband content : the online computer and video game industry / [prepared by Yischai Beinisch ... [and others]]
|
2005
|
1
|
|
Video games -- Economic aspects -- United States : Reset : changing the way we look at video games / Rusel DeMaria
|
2007
|
1
|
|
Video games -- Education
|
|
2
|
|
Video games -- Encyclopedias : Encyclopedia of computer graphics and games / Newton Lee, editor
|
2024
|
1
|
|
Video games Equipment and supplies
--
3 Related Subjects
|
|
3
|
|
Video games -- Equipment and supplies.
|
|
19
|
|
Video games -- Equipment and supplies -- Case studies : 8BitDo : forward with nostalgia / Qian Chen, Xiang Gao, Weiming Ye
|
2022
|
1
|
|
Video games -- Equipment and supplies -- Collectors and collecting : Vintage game consoles : an inside look at Apple, Atari, Commodore, Nintendo, and the greatest gaming platforms of all time / Bill Loguidice and Matt Barton
|
2014
|
1
|
|
Video games -- Equipment and supplies -- Design and construction : Secrets of the PlayStation Portable / Joel Durham, Jr
|
2006
|
1
|
|
Video games -- Equipment and supplies -- Design and construction -- Amateurs' manuals : Secrets of the PlayStation Portable / Joel Durham, Jr
|
2006
|
1
|
|
Video games -- Equipment and supplies -- History
|
|
2
|
|
Video games -- Equipment and supplies -- Periodicals
|
|
8
|
|
Video games -- Equipment and supplies -- Pictorial works : The game console : a photographic history from Atari to Xbox / Evan Amos
|
2019
|
1
|
|
Video games -- Equipment and supplies -- Research -- Case studies. : Narrative inquiry, netnography and interviews : triangulation in video gaming trade-in / Jan Brace-Govan & Vlad Demsar
|
2014
|
1
|
|
Video games -- Europe : Perspectives on the European videogame / edited by Víctor Navarro-Remesal & Óliver Pérez-Latorre
|
2022
|
1
|
|
Video games -- Evaluation.
|
|
18
|
|
Video games -- Exhibitions : Sunday morning. Name of the game / produced by David Rothman
|
2012
|
1
|
|
Video games -- Fiction : Tomorrow, and tomorrow, and tomorrow / Gabrielle Zevin
|
2023
|
1
|
|
Video games -- Finland -- Catalogs : Finnish video games : a history and catalog / Juho Kuorikoski
|
2015
|
1
|
|
Video games -- Finland -- History : Finnish video games : a history and catalog / Juho Kuorikoski
|
2015
|
1
|
|
Video games for women.
|
|
5
|
|
Video games -- France -- Exhibitions. : Reactivate! / [Antoanetta Ivanova, editor]
|
2004
|
1
|
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