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Book Cover
E-book
Author Movania, Muhammad Mobeen, author

Title OpenGL : build high performance graphics : assimilate the ideas shared in the course to utilize the power of OpenGL for performing a wide variety of tasks : a course in three modules
Published Birmingham, UK : Packt Publishing, 2017

Copies

Description 1 online resource (1 volume) : illustrations
Summary Gain proficiency with OpenGL and build compelling graphics for your games and applications About This Book Get to grips with a wide range of techniques for implementing shadows using shadow maps, shadow volumes, and more Explore interactive, real-time visualizations of large 2D and 3D datasets or models, including the use of more advanced techniques such as stereoscopic 3D rendering Create stunning visuals on the latest platforms including mobile phones and state-of-the-art wearable computing devices Who This Book Is For The course is appropriate for anyone who wants to develop the skills and techniques essential for working with OpenGL to develop compelling 2D and 3D graphics. What You Will Learn Off-screen rendering and environment mapping techniques to render mirrors Shadow mapping techniques, including variance shadow mapping Implement a particle system using shaders Utilize noise in shaders Make use of compute shaders for physics, animation, and general computing Create interactive applications using GLFW to handle user inputs and the Android Sensor framework to detect gestures and motions on mobile devices Use OpenGL primitives to plot 2-D datasets (such as time series) dynamically Render complex 3D volumetric datasets with techniques such as data slicers and multiple viewpoint projection In Detail OpenGL is a fully functional, cross-platform API widely adopted across the industry for 2D and 3D graphics development. It is mainly used for game development and applications, but is equally popular in a vast variety of additional sectors. This practical course will help you gain proficiency with OpenGL and build compelling graphics for your games and applications. OpenGL Development Cookbook ? This is your go-to guide to learn graphical programming techniques and implement 3D animations with OpenGL. This straight-talking Cookbook is perfect for intermediate C++ programmers who want to exploit the full potential of OpenGL. Full of practical techniques for implementing amazing computer graphics and visualizations using OpenGL. OpenGL 4.0 Shading Language Cookbook, Second Edition ? With Version 4, the language has been further refined to provide programmers with greater power and flexibility, with new stages such as tessellation and compute. OpenGL Shading Language 4 Cookbook is a practical guide that takes you from the fundamentals of programming with modern GLSL and OpenGL, through to advanced techniques. OpenGL Data Visualization Cookbook - ..
Notes "Muhammad Mobeen Movania, David Wolff, Raymond C.H. Lo, William C.Y. Lo."--Cover
Includes index
Description based on online resource; title from title page (viewed June 28, 2017)
SUBJECT OpenGL. http://id.loc.gov/authorities/names/n92110196
OpenGL fast
Subject Computer graphics
computer graphics.
COMPUTERS -- Computer Graphics.
COMPUTERS -- Data Visualization.
COMPUTERS -- Programming Languages -- C.
COMPUTERS / General
Computer graphics
Form Electronic book
Author Lo, William C. Y., author.
Wolff, David, author
Lo, Raymond C. H., author.
ISBN 9781788296892
1788296893