Description |
1 online resource (220 pages) |
Contents |
Benefits of the New API -- Implementation Prerequisites -- ES 2.0 Fundamentals -- 3D Modeling -- Texturing and Shading -- Taking the Development Ahead |
Summary |
Want to create sophisticated games and graphics-intensive apps? Learn OpenGL ES gets you started immediately with OpenGL ES.? After mastering the basics of OpenGL ES itself, you will quickly find yourself writing and building game apps, without having to learn about object oriented programming techniques. This book demonstrates the use of a powerful open-source modeling tool, Blender. You will be guided, step by step, through the development of Tank Fence, a dynamic, interactive 3D game. Along the way you'll gain skills in building apps with Eclipse and the Android SDK or NDK, rendering graphics using hardware acceleration, and multithreading for performance and responsiveness. iOS developers will also find this book's information invaluable when writing their apps. You'll learn everything you need to know about: Creating simple, efficient game UIs Designing the basic building blocks of an exciting, interactive 3D game Pulling all the elements together with Blender, a powerful open-source tool for modeling, animation, rendering, compositing, video editing, and game creation Taking the next big step using custom and inbuilt functions, texturing, shading, light sources, and more Refining your mobile game app through collision detection, player-room-obstacle classes, and storage classes Doing all this efficiently on mobile devices with limited resources and processing |
Bibliography |
Includes bibliographical references and index |
Notes |
English |
|
Online resource; title from PDF title page (SpringerLink, viewed October 1, 2013) |
SUBJECT |
OpenGL. http://id.loc.gov/authorities/names/n92110196
|
|
OpenGL. blmlsh |
|
OpenGL fast |
Subject |
Computer graphics.
|
|
Application software -- Development.
|
|
Video games -- Programming.
|
|
Computer Graphics
|
|
computer graphics.
|
|
COMPUTERS -- General.
|
|
Application software -- Development
|
|
Video games -- Programming
|
|
Computer graphics
|
Genre/Form |
Electronic books
|
Form |
Electronic book
|
ISBN |
9781430250548 |
|
1430250542 |
|