Description |
xlii, 613 pages, 16 unnumbered pages of plates : illustrations (some color) ; 25 cm |
Contents |
Ch. 1. Graphics Systems and Models -- Ch. 2. Graphics Programming -- Ch. 3. Input and Interaction -- Ch. 4. Geometric Objects and Transformations -- Ch. 5. Viewing -- Ch. 6. Shading -- Ch. 7. Implementation of a Renderer -- Ch. 8. Hierarchical and Object-Oriented Graphics -- Ch. 9. Discrete Techniques -- Ch. 10. Curves and Surfaces -- Ch. 11. Procedural Methods -- Ch. 12. Visualization -- App. A. Sample Programs -- App. B. Spaces -- App. C. Matrices |
Summary |
"This introductory text recognizes that beginners learn computer graphics more quickly by doing it. Taking a top-down approach, the book gets you started early in writing interesting 3D graphics programs. Each chapter is built around a nontrivial application program. In this programming context, key principles and techniques are explained as needed and in increasing detail. Coverage includes all the topics required for a fundamental understanding of computer graphics, such as light-material interactions, shading, modeling, curves and surfaces, anti-aliasing, texture mapping, and compositing, as well as important hardware issues."--BOOK JACKET |
Bibliography |
Includes bibliographical references |
SUBJECT |
OpenGL. http://id.loc.gov/authorities/names/n92110196
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Subject |
Computer graphics.
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Interactive computer systems.
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LC no. |
99019649 |
ISBN |
020138597X |
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