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Title Clinical rehabilitation experience utilizing serious games : rehabilitation technology and a technical concept for health data collection / Michael Lawo, Peter Knackfuß, editors
Published Wiesbaden : Springer Vieweg, [2018]

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Description 1 online resource (vii, 241 pages) : illustrations
Series Advanced studies mobile research center Bremen
Advanced studies.
Contents I. Wearable and Pervasive Computing for Healthcare and towards Serious Games -- II. Reference Rehabilitation Platform for Serious Games The Rehab@Home Project -- III. Hardware and Software for Solving the Serious Game Challenge Using Commercial Off-the-Shelf Components and Open Source Software Frameworks -- IV. Serious Games for Neuro-Rehabilitation A User Centred Design Approach -- V. Technical Concept of Health Data Collection and Integration Data Analysis for Gaining Meaningful Medical Information
VI. Media Ecology Aspects of Homecare Assistive & Rehabilitation Technology How to Integrate into the User Centred Design Process -- VII. Intuitive Interaction Experiences with User Groups -- VIII. Clinical Experiences from Clinical Tests Experiments in the Context of Rehab@Home -- IX. Recognizing Emotional States An Approach Using Physiological Devices -- X. List of Authors
Summary This book emerged out of research done during the period between 2004 and 2016 on the topic of mobile and wearable computing. It did not solely focus on technical solutions and the search for a general approach but also on the question how people can live with this technology. Thus social and organizational aspects were also part of the research. The findings demonstrate the opportunities of serious games and reveal the need of clinical studies when targeting at solutions that are to become part of any kind of therapy. The result is a comprehensive presentation of research findings covering different important aspects in the domain of wearable and pervasive computing for a better life. Contents Wearable and Pervasive Computing for Healthcare and towards Serious Games Reference Rehabilitation Platform for Serious Games in Neuro-Rehabilitation Technical Concept of Health Data Collection and Integration Media Ecology Aspects of Homecare Assistive and Rehabilitation Technology Intuitive Interaction and Recognizing Emotional States Clinical Experiences from Clinical Texts Target Groups Researchers and students in the fields of medical and neurorehabilitation, IT health, homecare, and serious games development Physiotherapists for rehabilitation The Editors Prof. Dr. Michael Lawo was a professor for applied computer science at the University of Bremen from 2004 to 2016. Dr. Peter Knackfuß is consultant for network technology and industry and public bodies while performing research and development projects
Bibliography Includes bibliographical references
Notes Online resource; title from PDF title page (EBSCO, viewed May 9, 2018)
Subject Medical informatics.
Wearable technology.
Computer science -- Mathematics.
Computer graphics
Computer Graphics
computer graphics.
HEALTH & FITNESS -- Holism.
HEALTH & FITNESS -- Reference.
MEDICAL -- Alternative Medicine.
MEDICAL -- Atlases.
MEDICAL -- Essays.
MEDICAL -- Family & General Practice.
MEDICAL -- Holistic Medicine.
MEDICAL -- Osteopathy.
Computer graphics
Computer science
Computer science -- Mathematics
Medical informatics
Wearable technology
Form Electronic book
Author Lawo, Michael, editor.
Knackfuss, Peter, editor
ISBN 9783658219574
3658219572