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Book Cover
E-book
Author Waters, Dan

Title Zune game development using XNA 3.0 / Dan Waters ; [technical reviewer, Shane DeSeranno]
Published Berkeley, Calf. : Apress, ©2009

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Description 1 online resource (xxv, 405 pages) : illustrations
Series Expert's voice in XNA
Expert's voice in XNA.
Contents Preliminary; Getting Started; Introduction to XNA Game Studio 3.0; Game Content; Developing for the Zune; XNA Fundamental Game Programming Concepts; Advanced Techniques; Final Exercise: Multiplayer Crazy Eights; Back matter
Summary XNA 3.0 brings you the ability to create games that will run not just on the PC and Xbox 360, but also on the Zune mobile device. While creating games for Zune is, in many ways, similar to working on the other platforms, it also presents its own unique set of challenges and opportunities. Smaller screens, limited storage, and less processing power all affect the way you need to think about designing and implementing your games. Zune Game Development Using XNA 3.0 is a comprehensive book that will guide you through the many aspects of XNA game development and their specific implementations on t
Notes Print version record
SUBJECT Microsoft XNA (Computer file) http://id.loc.gov/authorities/names/n2007011843
Microsoft XNA (Computer file) blmlsh
Microsoft XNA (Computer file) fast
Subject Video games -- Programming.
Zune (Digital music player)
GAMES -- Video & Electronic.
Computer games -- Programming.
Zune (Digital music player)
Informatique.
Video games -- Programming
Zune (Digital music player)
Form Electronic book
Author DeSeranno, Shane.
ISBN 9781430218623
1430218622