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Book Cover
E-book
Author JCSG (Conference) (2022 : Weimar, Germany)

Title Serious games : Joint International Conference, JCSG 2022, Weimar, Germany, September 22-23, 2022, Proceedings / Heinrich Söbke, Pia Spangenberger, Philipp Müller, Stefan Göbel (eds.)
Published Cham : Springer, 2022

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Description 1 online resource (268 pages)
Series Lecture Notes in Computer Science ; v. 13476
Lecture notes in computer science ; 13476.
Contents Intro -- Preface -- Organization -- Contents -- Learning Psychology -- Flow and Self-efficacy in a Serious Game for STEM Education -- 1 Introduction -- 2 Methods -- 2.1 The Serious Game Lights Out -- 2.2 Participants and Design -- 2.3 Instruments -- 2.4 Statistical Analysis -- 3 Results -- 3.1 Comparing Treatments -- 3.2 Changes in Self-efficacy Expectancy -- 3.3 Comparing Genders -- 3.4 Relationship Between Self-concept, Self-efficacy and Flow -- 4 Discussion and Next Steps -- References
Gaming Experience as a Nuisance or Confounding Variable in Serious Games for Research: Creating a Scale Measuring RTS Experience in a Serious Game Exploring the Sunk Cost Effect -- 1 Introduction -- 1.1 The Potential Influence of Experience in Serious Games for Research -- 1.2 The Construct of RTS Experience -- 1.3 The Sunk Cost Effect: RTS Experience as a Nuisance or Confounding Variable -- 2 Validating the Construct of RTS Experience -- 2.1 Method -- 2.2 Results -- 3 Discussion -- 3.1 Construct Validity -- 3.2 RTS Experience as a Nuisance Variable -- 3.3 Future Work -- 3.4 Conclusion
Appendix -- References -- Designing Effective Playful Collaborative Science Learning in VR -- 1 Introduction -- 2 Designing Playful Collaborative Learning Experiences in VR -- 2.1 Affordances of VR for Learning -- 2.2 Looking Inside Cells -- 2.3 Interaction Design -- 2.4 Collaboration Design -- 2.5 Emotional Design -- 3 Technical Implementation -- 3.1 Game Front-End -- 3.2 Client-Server Communication -- 3.3 Corelink Network Framework -- 4 Conclusion -- References -- Design Aspects -- Academy Camp VR: Serious Game Constructions as Active Learning Experiences for Children -- 1 Introduction
2 Background -- 2.1 Constructionist Approach -- 2.2 Tools for VR World Constructions -- 3 Academy Camp VR Cells -- 3.1 Project -- 3.2 VR World Construction -- 3.3 Game Design -- 3.4 Game Experiences -- 4 Conclusions -- References -- Providing Applied Games Based on Didactical Structural Templates -- 1 Introduction -- 1.1 Motivation, Problem Statement, and Approach -- 1.2 Methodology -- 2 Concepts and Technologies -- 2.1 Didactical Structural Templates -- 2.2 Learning Tools Interoperability -- 2.3 Provide an Applied Game Based on a Complete DST -- 3 Conceptual Work -- 4 Prototypical Implementation
5 Conclusion -- 5.1 Future Work -- References -- Couch Fitness Heroes -- Examining Fitness Exergame Motivational Concepts and Player Monitoring -- 1 Introduction -- 2 Basic Aspects of Serious Games in Sports -- 3 Categorization and Selection of Representative Applications -- 3.1 Outdoor Cardio Training -- 3.2 Indoor Training -- Workout Apps -- 3.3 Indoor Cardio Training -- Exergames -- 4 Discussion, Summary, and Final Remarks -- References -- Game Design -- Design Considerations of Learning Resources: Improving Learning and Engagement of Students with Visual Impairments -- 1 Introduction
Summary This book constitutes the refereed proceedings of the 8th Joint International Conference on Serious Games, JCSG 2022, held in Weimar, Germany, in September 2022. The 14 full papers presented together with 5 short papers were carefully reviewed and selected from 31 submissions. JSCG 2022 is dedicated to serious games and its interdisciplinary characteristics combining game concepts and technologies required in the different application domains. This years proceedings are categorized into the following topical sub-headings: Learning Psychology, Design Aspects, Game Design, Health Games, Games Application, and Mixed Reality
Notes 2 Research Approach and Methodology
Includes author index
Online resource; title from PDF title page (SpringerLink, viewed September 23, 2022)
Subject Video games -- Design -- Congresses
Educational games -- Congresses
Game theory -- Congresses
Computer games -- Design
Educational games
Game theory
Genre/Form proceedings (reports)
Conference papers and proceedings
Conference papers and proceedings.
Actes de congrès.
Form Electronic book
Author Söbke, Heinrich.
Spangenberger, Pia.
Müller, Philipp
Göbel, Stefan, 1971-
ISBN 9783031153259
3031153251
Other Titles JCSG 2022