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Book Cover
E-book
Author Tavinor, Grant, author.

Title The art of videogames / Grant Tavinor
Published Malden, MA : Wiley-Blackwell, 2009
©2009

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Description 1 online resource (231 pages)
Series New directions in aesthetics ; 10
New directions in aesthetics ; 10.
Contents The new art of videogames -- What are videogames anyway? -- On definition -- Videogames and fiction -- Stepping into fictional worlds -- Games through fiction -- Videogames and narrative -- Emotion in videogaming -- The morality of videogames -- Videogames as art
Summary The Art of Videogames explores how philosophy of the arts theories developed to address traditional art works can also be applied to videogames. Presents a unique philosophical approach to the art of videogaming, situating videogames in the framework of analytic philosophy of the arts Explores how philosophical theories developed to address traditional art works can also be applied to videogames Written for a broad audience of both philosophers and videogame enthusiasts by a philosopher who is also an avid gamer Discusses the relationship between games and earlier artistic and entertainment media, how videogames allow for interactive fiction, the role of game narrative, and the moral status of violent events depicted in videogame worlds Argues that videogames do indeed qualify as a new and exciting form of representational art
Bibliography Includes bibliographical references and index
Notes Description based on print version record
Subject Video games -- Philosophy
Video games -- Social aspects
GAMES -- Video & Electronic.
Video games -- Social aspects
Philosophie
Videospiel
Ästhetik
Fiktion
Ethik
Computerspellen.
Filosofische aspecten.
Esthetica.
Sociale aspecten.
Form Electronic book
ISBN 9781444310184
1444310186
9781444310177
1444310178