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E-book

Title War games : memory, militarism, and the subject of play / edited by Philip Hammond and Holger Pötzsch
Published New York, NY : Bloomsbury Academic, 2020
©2020

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Description 1 online resource (xi, 268 pages)
Contents Introduction: Studying war and games / Philip Hammond and Holger Pötzsch -- Reality check : videogames as propaganda for inauthentic war / Philip Hammond -- Playing in the end times : wargames, resilience and the art of failure / Kevin McSorley -- The political economy of wargames : the production of history and memory in military video games / Emil Lundedal Hammar and Jamie Woodcock -- Understanding war game experiences : applying multiple player perspectives to game analysis / Kristine Jørgensen -- Playing the historical fantastic : zombies, mecha-Nazis and making meaning about the past through metaphor / Adam Chapman -- Machine(s) of narrative security : mnemonic hegemony and Polish games about violent conflicts / Piotr Sterczewski -- National memories and the First World War : the many sides of Battlefield 1 / Chris Kempshall -- Let's play war : cultural memory, celebrities and appropriations of the past / Stephanie de Smale -- The wargame legacy : how wargames shaped the roleplaying experience from tabletop to digital games / Dimitra Nikolaidou -- Critical war game development : lessons learned from Attentat 1942 / Vít Šisler -- Simulating war dynamics : a case study of the game-based learning exercise Mission Z: One Last Chance / Joakim Arnøy -- Positioning players as political subjects : forms of estrangement and the presentation of war in This war of mine and Spec ops: The Line / Holger Pötzsch -- Afterword: War/game / Matthew Thomas Payne
Summary "Investigates the changing relations between videogames, militarism, war, cultural memory, and history"-- Provided by publisher
Bibliography Includes bibliographical references and index
Notes Online resource; title from digital title page (viewed on December 17, 2019)
Subject War video games -- Social aspects
Video games -- Social aspects
War -- Computer simulation -- Social aspects
Video games industry
Media studies.
Video games industry
Video games -- Social aspects
Form Electronic book
Author Hammond, Phil, 1964- editor.
Pötzsch, Holger, editor.
LC no. 2019025893
ISBN 1501351176
9781501351167
1501351168
9781501351174
Other Titles Memory, militarism, and the subject of play