Description |
1 online resource (xvii, 480 pages) : illustrations |
Contents |
1. Geometry manipulation / Wolfgang Engel, editor -- 2. Rendering / Christopher Oat, editor -- 3. Global illumination effects / Carsten Dachsbacher, editor -- 4. Shadows / Wolfgang Engel, editor -- 5. Handheld devices / Kristof Beets, editor -- 6. 3D engine design / Wessam Bahnassi, editor -- 7. GPGPU / Sebastien St-Laurent, editor |
Summary |
"This book contains many chapters describing the latest developments in computer graphics rendering on the GPU. Written by game programming experts, each contribution covers advanced rendering techniques that run on the DirectX and OpenGL run-time with any shader language available. The book's sections cover topics in mathematics of computer graphics, rendering, global illumination, handheld devices, 3D engine design, and GPGPU"-- Provided by publisher |
Bibliography |
Includes bibliographical references |
Notes |
Print version record |
Subject |
Rendering (Computer graphics)
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Graphics processing units -- Programming
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Computer graphics
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Real-time data processing.
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computer graphics.
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COMPUTERS -- General.
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Computer graphics.
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Real-time data processing.
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Rendering (Computer graphics)
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Form |
Electronic book
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Author |
Engel, Wolfgang F
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ISBN |
9781439865606 |
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1439865604 |
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