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E-book
Author Ward, Antony

Title Game character development with Maya / Antony Ward
Published Indianapolis, Ind. : New Riders, 2005

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Description 1 online resource (793 pages) : illustrations (some color)
Contents Ch. 1. Designing your character -- Ch. 2. Modeling Kila -- Ch. 3. Finishing and refining -- Ch. 4. Modeling details -- Ch. 5. Model optimization -- Ch. 6. Deformation testing -- Ch. 7. Modeling Grae -- Ch. 8. Texture preparation -- Ch. 9. Texture painting -- Ch. 10. Levels of detail (LODs) -- Ch. 11. Skeleton setup -- Ch. 12. Character rigging -- Ch. 13. Facial animation setup -- Ch. 14. Final character deformation -- Ch. 15. Finalize and clean up -- Ch. 16. Animating for games -- App. A. Normal mapping in Maya -- App. B. Reference and further reading
Notes Includes index
SUBJECT Maya (Computer file) http://id.loc.gov/authorities/names/no00023998
Maya (Computer file) fast
Subject Computer animation.
Three-dimensional display systems.
computer animation.
three-dimensional.
Computer animation
Three-dimensional display systems
Form Electronic book
LC no. 2005277128
ISBN 9780735714380
073571438X