Description |
1 online resource (130 pages) |
Contents |
Cover -- Half Title -- Title Page -- Copyright Page -- Table of Contents -- Introduction, or Instructions for Using this Book -- Part 1 Let's Make an Animated Film Ourselves -- About Animation -- Types of Animated Film -- Two-Dimensional Animated Film -- Animation of Objects -- Cut-Out Puppet Film -- Spatial Cut-Out Puppets -- Plasticine Cut-Out Puppets -- Sand Animation -- Animated Film -- Painting on Glass -- Rotoscopy -- Dissolving -- Three-Dimensional Animated Film -- Animation of Objects -- Plasticine Animation -- Puppet Film -- Pixilation -- Time Lapse Filming |
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Experimental Animated Film -- Film Stock Processing -- Computer Animation -- Summary -- Part 2 Making Animated Films -- Development Period -- Idea -- Script -- Director -- Producer -- Preproduction Period -- Preparation of Puppets and Sets -- Production Period -- Animation -- Cameraman -- Connecting the Camera to the Computer -- MonkeyJam Programme -- Postproduction -- Editing -- Movie Maker Editing Programme -- VideoPad Video Editor -- Sound Production -- Credits -- Film Print -- Premiere |
Summary |
This introductory textbook provides practical exercises to help students and beginner animators get to grips with the basics of creating animated films. It covers both traditional 2D and 3D animated film, as well as experimental and computer animation |
Notes |
Print version record |
Subject |
Animation (Cinematography)
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Video games -- Programming.
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animation (process)
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Video games -- Programming
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Animation (Cinematography)
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Form |
Electronic book
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ISBN |
9781000828115 |
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1000828115 |
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