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Book Cover
E-book
Author Gortler, Steven J. (Steven Jacob), 1966-

Title Foundations of 3D computer graphics / Steven J. Gortler
Published Cambridge, MA : MIT Press, ©2012

Copies

Description 1 online resource (273 pages) : illustrations
Contents 1. Introduction -- 2. Linear -- 3. Affine -- 4. Respect -- 5. Frames in graphics -- 6. Hello world 3D -- 7. Quaternions (a bit technical) -- 8. Balls, track and arc -- 9. Smooth interpolation -- 10. Projection -- 11. Depth -- 12. From vertex to pixel -- 13. Varying variables (tricky) -- 14. Materials -- 15. Texture mapping -- 16. Sampling -- 17. Reconstruction -- 18. Resampling -- 19. Color -- 20. What is ray tracing? -- 21. Light (technical) -- 22. Geometric modeling, basic intro -- 23. Animation, not even an introduction -- appendix A. Hello world 2D -- appendix B. Affine functions
Bibliography Includes bibliographical references (pages 267-270) and index
Notes English
Print version record
Subject Computer graphics
Three-dimensional display systems.
Computer Graphics
computer graphics.
three-dimensional.
COMPUTERS -- Image Processing.
COMPUTERS -- Digital Media -- Graphics Applications.
PHOTOGRAPHY -- Techniques -- Digital.
TECHNOLOGY & ENGINEERING -- Imaging Systems.
Computer graphics
Three-dimensional display systems
Form Electronic book
LC no. 2011040567
ISBN 9780262305747
0262305747
0262304813
9780262304818