1. Placing multimedia products within the scope of copyright -- 2. The scope of multimedia works -- 3. Traditional literary works -- 4. Collections and compilations -- 5. Databases -- 6. Audiovisual works -- 7. Computer programs -- 8. Video games as a test case -- 9. Multimedia products and existing categories of copyright works -- 10. A regime of protection for multimedia products -- 11. Conclusions
Notes
"Copyright and multimedia works"--on spine
Includes index
Bibliography
Includes bibliographical references (pages 283-314) and index