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Computer games -- Pictorial works   2
Computer games -- Political aspects -- Czechoslovakia. : Gaming the Iron Curtain : how teenagers and amateurs in communist Czechoslovakia claimed the medium of computer games / Jaroslav Švelch  2018 1
Computer games -- Programming.   578
Computer games -- Programming -- Computer programs   3
Computer games -- Programming -- Congresses.   23
Computer games -- Programming -- Handbooks, manuals, etc   3
Computer games -- Programming -- Handbooks, manuals, etc. -- Juvenile literature. : Minecraft modding for kids for dummies / by Sarah Guthals, Stephen Foster, Lindsey Handley  2015 1
Computer games -- Programming -- History.   2
Computer games -- Programming -- Interactive multimedia. : Creating the art of the game / Matthew Omernick  2004 1
Computer games -- Programming -- Juvenile literature.   9
Computer games -- Programming -- Mathematics.   2
Computer games -- Programming -- Periodicals   4
Computer games -- Programming -- Production control. : The game production handbook / Heather Chandler  2006 1
Computer games -- Programming -- Software. : Creating adventure games for teens / Jason Darby  2013 1
Computer games -- Programming -- Vocational guidance   5
Computer games -- Psychological aspects.   27
Computer games -- Research   8
Computer games -- Research -- Congresses. : New perspectives in game studies : proceedings of the Central and Eastern European Game Studies Conference : Brno 2014 / edited by Tomáš Bártek, Jan Miškov, Jaroslav Švelch  2015 1
Computer games -- Social aspects.   66
Computer games -- Social aspects -- Australia. : "Killer games" versus "We will fund violence" : the perception of digital games and mass media in Germany and Australia / Jens Schroeder  2011 1
Computer games -- Social aspects -- Case studies.   2
Computer games -- Social aspects -- Congresses.   2
Computer games -- Social aspects -- Czechoslovakia. : Gaming the Iron Curtain : how teenagers and amateurs in communist Czechoslovakia claimed the medium of computer games / Jaroslav Švelch  2018 1
Computer games -- Social aspects -- Germany. : "Killer games" versus "We will fund violence" : the perception of digital games and mass media in Germany and Australia / Jens Schroeder  2011 1
Computer games -- Social aspects -- Handbooks, manuals, etc. : Computer games and new media cultures : a handbook of digital games studies / Johannes Fromme, Alexander Unger, editors  2012 1
Computer games -- Social aspects -- Pacific Area. : Gaming cultures and place in Asia-Pacific / edited by Larissa Hjorth and Dean Chan  2009 1
Computer games -- Social aspects -- Periodicals : Games and culture (Online)  2006- 1
Computer games -- Social aspects -- Research -- Australia. : Computer games and Australians today / by Kevin Durkin and Kate Aisbett  1999 1
Computer games -- Social aspects -- Women. : Feminism in play / Kishonna L. Gray, Gerald Voorhees, Emma Vossen, editors  2018 1
Computer games -- Sociological aspects.   2
Computer games -- Software.   3
Special forces (Military science) -- Computer games. : Returning fire : Interventions in video game culture / A Roger Stahl production ; in collaboration with the Media Education Foundation ; written, directed.by Roger Stahl  2016 1
Storytelling -- Computer games. : Digital storytelling : a creator's guide to interactive entainment / Carolyn Handler Miller  2004 1
Computer games -- Testing : Level design : processes and experiences / Christopher W. Totten  2017 1
Computer gapacity -- Planning : Scheduling divisible loads in parallel and distributed systems / Veeravalli Bharadwaj ... [and others]  1996 1
computer gaphics. : GPU Pro 360 Guide to 3D Engine Design  2018 1
 

Computer geeks -- See Geeks (Computer enthusiasts)


  1
 

Computer-Generated 3D Imaging -- See Imaging, Three-Dimensional


The process of generating three-dimensional images by electronic, photographic, or other methods. For example, three-dimensional images can be generated by assembling multiple tomographic images with the aid of a computer, while photographic 3-D images (HOLOGRAPHY) can be made by exposing film to the interference pattern created when two laser light sources shine on an object
  1
 

Computer-Generated 3D Imagings -- See Imaging, Three-Dimensional


The process of generating three-dimensional images by electronic, photographic, or other methods. For example, three-dimensional images can be generated by assembling multiple tomographic images with the aid of a computer, while photographic 3-D images (HOLOGRAPHY) can be made by exposing film to the interference pattern created when two laser light sources shine on an object
  1
 

Computer-generated animation -- See Computer animation


  1
 

Computer Graphic -- See Computer Graphics


The process of pictorial communication, between human and computers, in which the computer input and output have the form of charts, drawings, or other appropriate pictorial representation
  1
  Computer graphics -- 14 Related Subjects   14
Computer graphics.   1515
Computer graphics -- Awards. : IdN decade design awards .01 .02. : kaleidoscopic age / International Designers Network  2002 1
Computer graphics -- Awards -- Asia. : IdN decade design awards .01 .02. : kaleidoscopic age / International Designers Network  2002 1
Computer graphics -- Case studies. : Mapping graphic navigational systems / compiled and edited by Roger Fawcett-Tang ; essays by William Owen  2008 1
Computer graphics -- Computer programs.   68
Computer graphics -- Computer programs -- Examinations -- Study guides. : Photoshop CS5 : basic : student manual / Chris Hale  2011 1
Computer graphics -- Computer programs. -- Textbooks : Presentation software : introduction to PowerPoint / ABT Collaborative  2013 1
Computer science {For papers involving machine computations and programs in a specific mathematical area, see Section -- 04 in that area} -- Computing methodologies and applications -- Computer graphi : The bounded and precise word problems for presentations of groups / S.V. Ivanov  2020 1
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