Description |
1 online resource (743 pages) |
Contents |
Away3D 3.6 Cookbook; Away3D 3.6 Cookbook; Credits; About the Author; Acknowledgement; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Reader feedback; Customer support; Downloading the example code for this book; Errata; Piracy; Questions; 1. Working with Away3D Materials; Introduction; Using a single MovieClip for multiple materials; Getting ready; How to do it ... ; How it works ... ; There's more .. |
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Controlling the MovieClip of MovieMaterialGetting ready; How to do it ... ; How it works ... ; Streaming VOD from FMS for VideoMaterial; Getting ready; How to do it ... ; How it works ... ; Interpolating material color dynamically with DepthBitmapMaterial; Getting ready; How to do it ... ; How it works ... ; Creating normal maps in Photoshop; Getting ready; How to do it ... ; Generating normal maps using Away3D NormalMapGenerator; Getting ready; How to do it ... ; How it works ... ; There's more ... ; Generating a normal map using the NormalBumpMaker utility; See also |
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Getting your hands dirty with Pixel Bender materialsGetting ready; How to do it ... ; How it works ... ; There's more ... ; Exploring Fresnel Shader; Assembling composite materials; Getting ready; How to do it ... ; How it works ... ; 2. Working with Away3D Cameras; Introduction; Creating an FPS controller; Getting ready; How to do it ... ; How it works ... ; Creating Camera Depth of Field Effect; Getting ready; How to do it ... ; How it works ... ; There's more ... ; Creating DOF on Mesh Objects; Detecting whether an object is in front of or behind the camera; Getting ready; How to do it ... ; How it works .. |
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There's more ... Changing lenses; Getting ready; How to do it ... ; How it works ... ; There's more ... ; Following a third-person view with a spring camera; Getting ready; How to do it ... ; How it works ... ; There's more ... ; Tracking screen coordinates of 3D objects; Getting ready; How to do it ... ; How it works ... ; There's more ... ; See also; Transforming objects in 3D space relative to the camera position; Getting ready; How to do it ... ; How it works ... ; Using Quaternion camera transformations for advanced image gallery viewing; Getting ready; How to do it ... ; How it works ... ; See also |
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3. Animating the 3D WorldIntroduction; Animating (Rigging) characters in 3DsMax; Getting ready; How to do it ... ; How it works ... ; There's more ... ; See also; Controlling bones animation in Collada; Getting ready; How to do it ... ; How it works ... ; See also; Working with MD2 animations; Getting ready; How to do it ... ; How it works ... ; See also; Morphing objects; Getting ready; How to do it ... ; How it works ... ; See also; Animating geometry with Tween engines; Getting ready; How to do it ... ; How it works ... ; Moving an object on top of the geometry with FaceLink; Getting ready; How to do it .. |
Summary |
Over 80 practical recipes for creating stunning graphics and effects with the fascinating Away3D engine |
Notes |
How it works .. |
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Print version record |
Subject |
Computer graphics
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Computer graphics -- Handbooks, manuals, etc
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Computer Graphics
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computer graphics.
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Computer graphics
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Genre/Form |
handbooks.
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Handbooks and manuals
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Handbooks and manuals.
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Guides et manuels.
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Form |
Electronic book
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ISBN |
9781849512817 |
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1849512817 |
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