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Book Cover
E-book
Author Ivanov, Michael

Title Away3D 3.6 Cookbook
Published Birmingham : Packt Pub., 2011

Copies

Description 1 online resource (743 pages)
Contents Away3D 3.6 Cookbook; Away3D 3.6 Cookbook; Credits; About the Author; Acknowledgement; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Reader feedback; Customer support; Downloading the example code for this book; Errata; Piracy; Questions; 1. Working with Away3D Materials; Introduction; Using a single MovieClip for multiple materials; Getting ready; How to do it ... ; How it works ... ; There's more ..
Controlling the MovieClip of MovieMaterialGetting ready; How to do it ... ; How it works ... ; Streaming VOD from FMS for VideoMaterial; Getting ready; How to do it ... ; How it works ... ; Interpolating material color dynamically with DepthBitmapMaterial; Getting ready; How to do it ... ; How it works ... ; Creating normal maps in Photoshop; Getting ready; How to do it ... ; Generating normal maps using Away3D NormalMapGenerator; Getting ready; How to do it ... ; How it works ... ; There's more ... ; Generating a normal map using the NormalBumpMaker utility; See also
Getting your hands dirty with Pixel Bender materialsGetting ready; How to do it ... ; How it works ... ; There's more ... ; Exploring Fresnel Shader; Assembling composite materials; Getting ready; How to do it ... ; How it works ... ; 2. Working with Away3D Cameras; Introduction; Creating an FPS controller; Getting ready; How to do it ... ; How it works ... ; Creating Camera Depth of Field Effect; Getting ready; How to do it ... ; How it works ... ; There's more ... ; Creating DOF on Mesh Objects; Detecting whether an object is in front of or behind the camera; Getting ready; How to do it ... ; How it works ..
There's more ... Changing lenses; Getting ready; How to do it ... ; How it works ... ; There's more ... ; Following a third-person view with a spring camera; Getting ready; How to do it ... ; How it works ... ; There's more ... ; Tracking screen coordinates of 3D objects; Getting ready; How to do it ... ; How it works ... ; There's more ... ; See also; Transforming objects in 3D space relative to the camera position; Getting ready; How to do it ... ; How it works ... ; Using Quaternion camera transformations for advanced image gallery viewing; Getting ready; How to do it ... ; How it works ... ; See also
3. Animating the 3D WorldIntroduction; Animating (Rigging) characters in 3DsMax; Getting ready; How to do it ... ; How it works ... ; There's more ... ; See also; Controlling bones animation in Collada; Getting ready; How to do it ... ; How it works ... ; See also; Working with MD2 animations; Getting ready; How to do it ... ; How it works ... ; See also; Morphing objects; Getting ready; How to do it ... ; How it works ... ; See also; Animating geometry with Tween engines; Getting ready; How to do it ... ; How it works ... ; Moving an object on top of the geometry with FaceLink; Getting ready; How to do it ..
Summary Over 80 practical recipes for creating stunning graphics and effects with the fascinating Away3D engine
Notes How it works ..
Print version record
Subject Computer graphics
Computer graphics -- Handbooks, manuals, etc
Computer Graphics
computer graphics.
Computer graphics
Genre/Form handbooks.
Handbooks and manuals
Handbooks and manuals.
Guides et manuels.
Form Electronic book
ISBN 9781849512817
1849512817