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Mark   Medium Year
794.81 Par/Gaf 2006 : Game art for teens / Les Pardew     
      Game art for teens / Les Pardew MELB  Book 2006
794.81 Ros/Igy : 250 indie games you must play / Mike Rose     
      250 indie games you must play / Mike Rose W'PONDS  Book 2011
794.812 Sal/Gdb : Game development business and legal guide / Ashley Salisbury     
      Game development business and legal guide / Ashley Salisbury W'PONDS  Book 2003
794.81256 Ebe/Gph 2010 : Game physics / David H. Eberly     
      Game physics / David H. Eberly MELB, W'PONDS   Book 2010
794.8140190994 Dur/Cgo : Computer games and Australians today / by Kevin Durkin and Kate Aisbett     
      Computer games and Australians today / by Kevin Durkin and Kate Aisbett MELB  Book 1999
794.81436 Gah/Gac : Game art complete : all-in-one : learn Maya, 3ds Max, zBrush, and Photoshop winning techniques / edited by Andrew Gahan     
      Game art complete : all-in-one : learn Maya, 3ds Max, zBrush, and Photoshop winning techniques / edited by Andrew Gahan MELB  Book 2009
794.814678 Cas/Swt : Synthetic worlds : the business and culture of online games / Edward Castronova     
      Synthetic worlds : the business and culture of online games / Edward Castronova MELB  Book 2005
794.8151 Ast/Oge : OpenGL ES game development / Dave Astle, Dave Durnil     
      OpenGL ES game development / Dave Astle, Dave Durnil W'PONDS  Book 2004
794.8151 Fox/Gid : Game interface design / Brent Fox     
      Game interface design / Brent Fox MELB  Book 2005
794.8151 Fra/Dso    
      The dark side of game texturing / David Franson MELB, W'PONDS   Book 2004
      The dark side of game texturing / David Franson MELB, W'PONDS   Book 2004
      The dark side of game texturing / David Franson MELB, W'PONDS   Book 2004
      The dark side of game texturing / David Franson MELB, W'PONDS   Book 2004
2 additional entries    
794.8151 Gol/Oog : Object-oriented game development / Julian Gold     
      Object-oriented game development / Julian Gold W'PONDS  Book 2004
794.8151 Gro/Pfg    
      Postmortems from Game developer / Austin Grossman, editor MELB, W'PONDS   Book 2003
      Postmortems from Game developer / Austin Grossman, editor MELB, W'PONDS   Book 2003
      Postmortems from Game developer / Austin Grossman, editor MELB, W'PONDS   Book 2003
      Postmortems from Game developer / Austin Grossman, editor MELB, W'PONDS   Book 2003
      Postmortems from Game developer / Austin Grossman, editor MELB, W'PONDS   Book 2003
794.8151 Hai/Rtc    
      Real-time cameras : a guide for game designers and developers / by Mark Haigh-Hutchinson MELB, W'PONDS   Book 2009
      Real-time cameras : a guide for game designers and developers / by Mark Haigh-Hutchinson MELB, W'PONDS   Book 2009
      Real-time cameras : a guide for game designers and developers / by Mark Haigh-Hutchinson MELB, W'PONDS   Book 2009
794.8151 Hal/Ogd : Online game development / Rick Hall, Jeannie Novak     
      Online game development / Rick Hall, Jeannie Novak MELB  Book 2008
794.8151 Mar/Bmf    
      Behavioral mathematics for game AI / Dave Mark MELB, W'PONDS   Book 2009
      Behavioral mathematics for game AI / Dave Mark MELB, W'PONDS   Book 2009
794.8151 Ped/Gdf : Game design foundations / Roger E. Pederson     
      Game design foundations / Roger E. Pederson MELB  Book 2003
794.8151 Sal/Gca : Game creation and careers : insider secrets from industry experts / Marc Saltzman     
      Game creation and careers : insider secrets from industry experts / Marc Saltzman MELB  Book 2004
794.8151 Tre/Mfg : Mathematics for game developers / Christopher Tremblay ; series editor, AndrĂ© Lamothe     
      Mathematics for game developers / Christopher Tremblay ; series editor, AndrĂ© Lamothe MELB  Book 2004
794.8151 Van/Emf 2008    
      Essential mathematics for games and interactive applications : a programmer's guide / Jim Van Verth, Lars M. Bishop MELB, W'BOOL, W'PONDS   Book 2008
      Essential mathematics for games and interactive applications : a programmer's guide / Jim Van Verth, Lars M. Bishop MELB, W'BOOL, W'PONDS   Book 2008
      Essential mathematics for games and interactive applications : a programmer's guide / Jim Van Verth, Lars M. Bishop MELB, W'BOOL, W'PONDS   Book 2008
      Essential mathematics for games and interactive applications : a programmer's guide / Jim Van Verth, Lars M. Bishop MELB, W'BOOL, W'PONDS   Book 2008
      Essential mathematics for games and interactive applications : a programmer's guide / Jim Van Verth, Lars M. Bishop MELB, W'BOOL, W'PONDS   Book 2008
794.8151 Wat/Agd : Advanced game development with programmable graphics hardware / Alan Watt, Fabio Policarpo     
      Advanced game development with programmable graphics hardware / Alan Watt, Fabio Policarpo MELB  Book 2005
794.815117 Rol/Gaa 2004    
      Game architecture and design / Andrew Rollings, Dave Morris MELB, W'PONDS   Book 2004
      Game architecture and design / Andrew Rollings, Dave Morris MELB, W'PONDS   Book 2004
      Game architecture and design / Andrew Rollings, Dave Morris MELB, W'PONDS   Book 2004
794.815133 Cha/Agd : AI game development : synthetic creatures with learning and reactive behaviors / Alex J. Champandard     
      AI game development : synthetic creatures with learning and reactive behaviors / Alex J. Champandard MELB  Book 2004
794.81526 Ahl/Gde    
      Game development essentials : game artificial intelligence / John Ahlquist, Jeannie Novak MELB, W'PONDS   Book 2008
      Game development essentials : game artificial intelligence / John Ahlquist, Jeannie Novak MELB, W'PONDS   Book 2008
794.81526 Ale/Mmg    
      Massively multiplayer game development / edited by Thor Alexander MELB, W'PONDS   Book 2003
      Massively multiplayer game development / edited by Thor Alexander MELB, W'PONDS   Book 2003
794.81526 Ale/Mmg 2005 : Massively multiplayer game development 2 / edited by Thor Alexander     
      Massively multiplayer game development 2 / edited by Thor Alexander W'PONDS  Book 2005
794.81526 Amr/Ugd : Unreal game development / Ashish Amresh, Alex Okita     
      Unreal game development / Ashish Amresh, Alex Okita MELB  Book 2010
794.81526 Bar/Mgp : Multiplayer game programming / Todd Barron     
      Multiplayer game programming / Todd Barron W'PONDS  Book 2001
794.81526 Bet/Gda : Game development and production / Erik Bethke     
      Game development and production / Erik Bethke W'PONDS  Book 2003
794.81526 Buc/Pga    
      Programming game AI by example / Mat Buckland W'PONDS  Book 2005
      Programming game AI by example / Mat Buckland W'PONDS  Book 2005
      Programming game AI by example / Mat Buckland W'PONDS  Book 2005
      Programming game AI by example / Mat Buckland W'PONDS  Book 2005
794.81526 Cas/Gde : Game development essentials : game level design / Travis Castillo, Jeannie Novak     
      Game development essentials : game level design / Travis Castillo, Jeannie Novak MELB  Book 2008
794.81526 Cha/Gph : The game production handbook / Heather Chandler     
      The game production handbook / Heather Chandler W'PONDS  Book 2006
794.81526 Cha/Gwh : Game writing handbook / Rafael Chandler     
      Game writing handbook / Rafael Chandler MELB  Book 2007
794.81526 Che/Tdo    
      3D online multimedia & games : processing, transmission and visualization / Irene Cheng ... [and others] MELB  Book 2009
      3D online multimedia & games : processing, transmission and visualization / Irene Cheng ... [and others] MELB  Book 2009
794.81526 Con/Pmf    
      Physics modeling for game programmers / David Conger MELB, W'PONDS   Book 2004
      Physics modeling for game programmers / David Conger MELB, W'PONDS   Book 2004
794.81526 Cro/Mdg : Mobile device game development / Clayton E. Crooks II     
      Mobile device game development / Clayton E. Crooks II MELB  Book 2004
794.81526 Dav/Kgp : Killer game programming in Java / Andrew Davison     
      Killer game programming in Java / Andrew Davison MELB  Book 2005
794.81526 Direct Lun/Itt    
      Introduction to 3D game programming with DirectX 9.0c : a shader approach / Frank D. Luna W'PONDS  Book 2006
      Introduction to 3D game programming with DirectX 9.0c : a shader approach / Frank D. Luna W'PONDS  Book 2006
      Introduction to 3D game programming with DirectX 9.0c : a shader approach / Frank D. Luna W'PONDS  Book 2006
794.81526 Direct Mil/Mdn : Managed DirectX 9 : graphics and game programming : kick start / Tom Miller     
      Managed DirectX 9 : graphics and game programming : kick start / Tom Miller W'PONDS  Book 2004
794.81526 DirectX Wal/Atd : Advanced 3D game programming with DirectX 10 / by Peter Walsh     
      Advanced 3D game programming with DirectX 10 / by Peter Walsh MELB  Book 2008
794.81526 Dun/Gde    
      Game development essentials : gameplay mechanics / Troy Dunniway, Jeannie Novak MELB, W'PONDS   Book 2008
      Game development essentials : gameplay mechanics / Troy Dunniway, Jeannie Novak MELB, W'PONDS   Book 2008
      Game development essentials : gameplay mechanics / Troy Dunniway, Jeannie Novak MELB, W'PONDS   Book 2008
      Game development essentials : gameplay mechanics / Troy Dunniway, Jeannie Novak MELB, W'PONDS   Book 2008
10 additional entries    
794.81526 Ebe/Gph 2010    
      Game physics / David H. Eberly MELB, W'PONDS   Book 2010
      Game physics / David H. Eberly MELB, W'PONDS   Book 2010
      Game physics / David H. Eberly MELB, W'PONDS   Book 2010
794.81526 Ebe/Tge : 3D game engine architecture : engineering real-time applications with Wild Magic / David H. Eberly     
      3D game engine architecture : engineering real-time applications with Wild Magic / David H. Eberly W'PONDS  Book 2005
794.81526 Ebe/Tge 2007 : 3D game engine design : a practical approach to real-time computer graphics / David H. Eberly     
      3D game engine design : a practical approach to real-time computer graphics / David H. Eberly MELB  Book 2007
794.81526 Fie/Bgl : Beginning game level design / John Fiel     
      Beginning game level design / John Fiel MELB  Book 2005
794.81526 Fin/Tgp    
      3D game programming all in one / Kenneth C. Finney MELB, W'PONDS   Book 2004
      3D game programming all in one / Kenneth C. Finney MELB, W'PONDS   Book 2004
794.81526 Fun/Aif : Artificial intelligence for computer games : an introduction / John David Funge     
      Artificial intelligence for computer games : an introduction / John David Funge W'PONDS  Book 2004
794.81526 Gan/Gde    
      Game development essentials : video game art / Todd Gantzler W'PONDS  Book 2004
      Game development essentials : video game art / Todd Gantzler W'PONDS  Book 2004
      Game development essentials : video game art / Todd Gantzler MELB  Book 2005
      Game development essentials : video game art / Todd Gantzler MELB  Book 2005
794.81526 Gha/Gph    
      The game production handbook / Heather Chandler W'PONDS  Book 2006
      The game production handbook / Heather Chandler W'PONDS  Book 2006
794.81526 Gha/Gph 2009    
      The game production handbook / by Heather Maxwell Chandler MELB, W'PONDS   Book 2009
      The game production handbook / by Heather Maxwell Chandler MELB, W'PONDS   Book 2009
      The game production handbook / by Heather Maxwell Chandler MELB, W'PONDS   Book 2009
794.81526 Gra/Gig    
      Gender inclusive game design : expanding the market / Sheri Graner Ray MELB, W'PONDS   Book 2004
      Gender inclusive game design : expanding the market / Sheri Graner Ray MELB, W'PONDS   Book 2004
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