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794.81 Par/Gaf 2006 : Game art for teens / Les Pardew
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Game art for teens / Les Pardew
MELB
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|
2006
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794.81 Ros/Igy : 250 indie games you must play / Mike Rose
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|
|
250 indie games you must play / Mike Rose
W'PONDS
|
|
2011
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|
794.812 Sal/Gdb : Game development business and legal guide / Ashley Salisbury
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|
|
Game development business and legal guide / Ashley Salisbury
W'PONDS
|
|
2003
|
|
794.81256 Ebe/Gph 2010 : Game physics / David H. Eberly
|
|
|
Game physics / David H. Eberly
MELB, W'PONDS
|
|
2010
|
|
794.8140190994 Dur/Cgo : Computer games and Australians today / by Kevin Durkin and Kate Aisbett
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|
|
Computer games and Australians today / by Kevin Durkin and Kate Aisbett
MELB
|
|
1999
|
|
794.81436 Gah/Gac : Game art complete : all-in-one : learn Maya, 3ds Max, zBrush, and Photoshop winning techniques / edited by Andrew Gahan
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|
|
Game art complete : all-in-one : learn Maya, 3ds Max, zBrush, and Photoshop winning techniques / edited by Andrew Gahan
MELB
|
|
2009
|
|
794.814678 Cas/Swt : Synthetic worlds : the business and culture of online games / Edward Castronova
|
|
|
Synthetic worlds : the business and culture of online games / Edward Castronova
MELB
|
|
2005
|
|
794.8151 Ast/Oge : OpenGL ES game development / Dave Astle, Dave Durnil
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|
|
OpenGL ES game development / Dave Astle, Dave Durnil
W'PONDS
|
|
2004
|
|
794.8151 Fox/Gid : Game interface design / Brent Fox
|
|
|
Game interface design / Brent Fox
MELB
|
|
2005
|
|
794.8151 Fra/Dso
|
|
|
The dark side of game texturing / David Franson
MELB, W'PONDS
|
|
2004
|
The dark side of game texturing / David Franson
MELB, W'PONDS
|
|
2004
|
The dark side of game texturing / David Franson
MELB, W'PONDS
|
|
2004
|
The dark side of game texturing / David Franson
MELB, W'PONDS
|
|
2004
|
2 additional entries
|
|
|
|
794.8151 Gol/Oog : Object-oriented game development / Julian Gold
|
|
|
Object-oriented game development / Julian Gold
W'PONDS
|
|
2004
|
|
794.8151 Gro/Pfg
|
|
|
Postmortems from Game developer / Austin Grossman, editor
MELB, W'PONDS
|
|
2003
|
Postmortems from Game developer / Austin Grossman, editor
MELB, W'PONDS
|
|
2003
|
Postmortems from Game developer / Austin Grossman, editor
MELB, W'PONDS
|
|
2003
|
Postmortems from Game developer / Austin Grossman, editor
MELB, W'PONDS
|
|
2003
|
Postmortems from Game developer / Austin Grossman, editor
MELB, W'PONDS
|
|
2003
|
|
794.8151 Hai/Rtc
|
|
|
Real-time cameras : a guide for game designers and developers / by Mark Haigh-Hutchinson
MELB, W'PONDS
|
|
2009
|
Real-time cameras : a guide for game designers and developers / by Mark Haigh-Hutchinson
MELB, W'PONDS
|
|
2009
|
Real-time cameras : a guide for game designers and developers / by Mark Haigh-Hutchinson
MELB, W'PONDS
|
|
2009
|
|
794.8151 Hal/Ogd : Online game development / Rick Hall, Jeannie Novak
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|
|
Online game development / Rick Hall, Jeannie Novak
MELB
|
|
2008
|
|
794.8151 Mar/Bmf
|
|
|
Behavioral mathematics for game AI / Dave Mark
MELB, W'PONDS
|
|
2009
|
Behavioral mathematics for game AI / Dave Mark
MELB, W'PONDS
|
|
2009
|
|
794.8151 Ped/Gdf : Game design foundations / Roger E. Pederson
|
|
|
Game design foundations / Roger E. Pederson
MELB
|
|
2003
|
|
794.8151 Sal/Gca : Game creation and careers : insider secrets from industry experts / Marc Saltzman
|
|
|
Game creation and careers : insider secrets from industry experts / Marc Saltzman
MELB
|
|
2004
|
|
794.8151 Tre/Mfg : Mathematics for game developers / Christopher Tremblay ; series editor, André Lamothe
|
|
|
Mathematics for game developers / Christopher Tremblay ; series editor, André Lamothe
MELB
|
|
2004
|
|
794.8151 Van/Emf 2008
|
|
|
Essential mathematics for games and interactive applications : a programmer's guide / Jim Van Verth, Lars M. Bishop
MELB, W'BOOL, W'PONDS
|
|
2008
|
Essential mathematics for games and interactive applications : a programmer's guide / Jim Van Verth, Lars M. Bishop
MELB, W'BOOL, W'PONDS
|
|
2008
|
Essential mathematics for games and interactive applications : a programmer's guide / Jim Van Verth, Lars M. Bishop
MELB, W'BOOL, W'PONDS
|
|
2008
|
Essential mathematics for games and interactive applications : a programmer's guide / Jim Van Verth, Lars M. Bishop
MELB, W'BOOL, W'PONDS
|
|
2008
|
Essential mathematics for games and interactive applications : a programmer's guide / Jim Van Verth, Lars M. Bishop
MELB, W'BOOL, W'PONDS
|
|
2008
|
|
794.8151 Wat/Agd : Advanced game development with programmable graphics hardware / Alan Watt, Fabio Policarpo
|
|
|
Advanced game development with programmable graphics hardware / Alan Watt, Fabio Policarpo
MELB
|
|
2005
|
|
794.815117 Rol/Gaa 2004
|
|
|
Game architecture and design / Andrew Rollings, Dave Morris
MELB, W'PONDS
|
|
2004
|
Game architecture and design / Andrew Rollings, Dave Morris
MELB, W'PONDS
|
|
2004
|
Game architecture and design / Andrew Rollings, Dave Morris
MELB, W'PONDS
|
|
2004
|
|
794.815133 Cha/Agd : AI game development : synthetic creatures with learning and reactive behaviors / Alex J. Champandard
|
|
|
AI game development : synthetic creatures with learning and reactive behaviors / Alex J. Champandard
MELB
|
|
2004
|
|
794.81526 Ahl/Gde
|
|
|
Game development essentials : game artificial intelligence / John Ahlquist, Jeannie Novak
MELB, W'PONDS
|
|
2008
|
Game development essentials : game artificial intelligence / John Ahlquist, Jeannie Novak
MELB, W'PONDS
|
|
2008
|
|
794.81526 Ale/Mmg
|
|
|
Massively multiplayer game development / edited by Thor Alexander
MELB, W'PONDS
|
|
2003
|
Massively multiplayer game development / edited by Thor Alexander
MELB, W'PONDS
|
|
2003
|
|
794.81526 Ale/Mmg 2005 : Massively multiplayer game development 2 / edited by Thor Alexander
|
|
|
Massively multiplayer game development 2 / edited by Thor Alexander
W'PONDS
|
|
2005
|
|
794.81526 Amr/Ugd : Unreal game development / Ashish Amresh, Alex Okita
|
|
|
Unreal game development / Ashish Amresh, Alex Okita
MELB
|
|
2010
|
|
794.81526 Bar/Mgp : Multiplayer game programming / Todd Barron
|
|
|
Multiplayer game programming / Todd Barron
W'PONDS
|
|
2001
|
|
794.81526 Bet/Gda : Game development and production / Erik Bethke
|
|
|
Game development and production / Erik Bethke
W'PONDS
|
|
2003
|
|
794.81526 Buc/Pga
|
|
|
Programming game AI by example / Mat Buckland
W'PONDS
|
|
2005
|
Programming game AI by example / Mat Buckland
W'PONDS
|
|
2005
|
Programming game AI by example / Mat Buckland
W'PONDS
|
|
2005
|
Programming game AI by example / Mat Buckland
W'PONDS
|
|
2005
|
|
794.81526 Cas/Gde : Game development essentials : game level design / Travis Castillo, Jeannie Novak
|
|
|
Game development essentials : game level design / Travis Castillo, Jeannie Novak
MELB
|
|
2008
|
|
794.81526 Cha/Gph : The game production handbook / Heather Chandler
|
|
|
The game production handbook / Heather Chandler
W'PONDS
|
|
2006
|
|
794.81526 Cha/Gwh : Game writing handbook / Rafael Chandler
|
|
|
Game writing handbook / Rafael Chandler
MELB
|
|
2007
|
|
794.81526 Che/Tdo
|
|
|
3D online multimedia & games : processing, transmission and visualization / Irene Cheng ... [and others]
MELB
|
|
2009
|
3D online multimedia & games : processing, transmission and visualization / Irene Cheng ... [and others]
MELB
|
|
2009
|
|
794.81526 Con/Pmf
|
|
|
Physics modeling for game programmers / David Conger
MELB, W'PONDS
|
|
2004
|
Physics modeling for game programmers / David Conger
MELB, W'PONDS
|
|
2004
|
|
794.81526 Cro/Mdg : Mobile device game development / Clayton E. Crooks II
|
|
|
Mobile device game development / Clayton E. Crooks II
MELB
|
|
2004
|
|
794.81526 Dav/Kgp : Killer game programming in Java / Andrew Davison
|
|
|
Killer game programming in Java / Andrew Davison
MELB
|
|
2005
|
|
794.81526 Direct Lun/Itt
|
|
|
Introduction to 3D game programming with DirectX 9.0c : a shader approach / Frank D. Luna
W'PONDS
|
|
2006
|
Introduction to 3D game programming with DirectX 9.0c : a shader approach / Frank D. Luna
W'PONDS
|
|
2006
|
Introduction to 3D game programming with DirectX 9.0c : a shader approach / Frank D. Luna
W'PONDS
|
|
2006
|
|
794.81526 Direct Mil/Mdn : Managed DirectX 9 : graphics and game programming : kick start / Tom Miller
|
|
|
Managed DirectX 9 : graphics and game programming : kick start / Tom Miller
W'PONDS
|
|
2004
|
|
794.81526 DirectX Wal/Atd : Advanced 3D game programming with DirectX 10 / by Peter Walsh
|
|
|
Advanced 3D game programming with DirectX 10 / by Peter Walsh
MELB
|
|
2008
|
|
794.81526 Dun/Gde
|
|
|
Game development essentials : gameplay mechanics / Troy Dunniway, Jeannie Novak
MELB, W'PONDS
|
|
2008
|
Game development essentials : gameplay mechanics / Troy Dunniway, Jeannie Novak
MELB, W'PONDS
|
|
2008
|
Game development essentials : gameplay mechanics / Troy Dunniway, Jeannie Novak
MELB, W'PONDS
|
|
2008
|
Game development essentials : gameplay mechanics / Troy Dunniway, Jeannie Novak
MELB, W'PONDS
|
|
2008
|
10 additional entries
|
|
|
|
794.81526 Ebe/Gph 2010
|
|
|
Game physics / David H. Eberly
MELB, W'PONDS
|
|
2010
|
Game physics / David H. Eberly
MELB, W'PONDS
|
|
2010
|
Game physics / David H. Eberly
MELB, W'PONDS
|
|
2010
|
|
794.81526 Ebe/Tge : 3D game engine architecture : engineering real-time applications with Wild Magic / David H. Eberly
|
|
|
3D game engine architecture : engineering real-time applications with Wild Magic / David H. Eberly
W'PONDS
|
|
2005
|
|
794.81526 Ebe/Tge 2007 : 3D game engine design : a practical approach to real-time computer graphics / David H. Eberly
|
|
|
3D game engine design : a practical approach to real-time computer graphics / David H. Eberly
MELB
|
|
2007
|
|
794.81526 Fie/Bgl : Beginning game level design / John Fiel
|
|
|
Beginning game level design / John Fiel
MELB
|
|
2005
|
|
794.81526 Fin/Tgp
|
|
|
3D game programming all in one / Kenneth C. Finney
MELB, W'PONDS
|
|
2004
|
3D game programming all in one / Kenneth C. Finney
MELB, W'PONDS
|
|
2004
|
|
794.81526 Fun/Aif : Artificial intelligence for computer games : an introduction / John David Funge
|
|
|
Artificial intelligence for computer games : an introduction / John David Funge
W'PONDS
|
|
2004
|
|
794.81526 Gan/Gde
|
|
|
Game development essentials : video game art / Todd Gantzler
W'PONDS
|
|
2004
|
Game development essentials : video game art / Todd Gantzler
W'PONDS
|
|
2004
|
Game development essentials : video game art / Todd Gantzler
MELB
|
|
2005
|
Game development essentials : video game art / Todd Gantzler
MELB
|
|
2005
|
|
794.81526 Gha/Gph
|
|
|
The game production handbook / Heather Chandler
W'PONDS
|
|
2006
|
The game production handbook / Heather Chandler
W'PONDS
|
|
2006
|
|
794.81526 Gha/Gph 2009
|
|
|
The game production handbook / by Heather Maxwell Chandler
MELB, W'PONDS
|
|
2009
|
The game production handbook / by Heather Maxwell Chandler
MELB, W'PONDS
|
|
2009
|
The game production handbook / by Heather Maxwell Chandler
MELB, W'PONDS
|
|
2009
|
|
794.81526 Gra/Gig
|
|
|
Gender inclusive game design : expanding the market / Sheri Graner Ray
MELB, W'PONDS
|
|
2004
|
Gender inclusive game design : expanding the market / Sheri Graner Ray
MELB, W'PONDS
|
|
2004
|
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