Description |
viii, 295 pages : illustrations ; 24 cm |
Contents |
Machine generated contents note: pt. One Process and Animation -- 1.Processing Animation -- 2.Cycled and Recycled Animation -- pt. Two Cognition and Animation -- 3.Cognitive Animation Theory -- 4.Reading Animation -- pt. Three Animation and Actuality -- 5.Non-Fictional Animation and the Transformation of Actuality -- 6.Investigative Animation -- 7.Animating the Real World |
Summary |
Animation - Process, Cognition and Actuality presents a uniquely philosophical and multi-disciplinary approach to the scholarly study of animation, by using the principles of process philosophy and Deleuzian film aesthetics to discuss animation practices, from early optical devices to contemporary urban design and installations. Some of the original theories presented are a process-philosophy based theory of animation; a cognitive theory of animation; a new theoretical approach to the animated documentary; an original investigative approach to animation; and unique considerations as to the convergence of animation and actuality. Numerous animated examples (from all eras and representing a wide range of techniques and approaches ? including television shows and video games) are examined, such as Fantastic Mr. Fox (2009), Madame Tutli-Putli (2007), Gertie the Dinosaur (1914), The Peanuts Movie (2015), Grand Theft Auto V (2013) and Dr. Katz: Professional Therapist (1995?2000).Google Books |
Notes |
Formerly CIP. Uk |
Bibliography |
Includes bibliographical references and index |
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Includes filmography |
Notes |
Dan Torre is a lecturer in the School of Media and Communication at RMIT University in Melbourne, Australia |
Subject |
Animated films -- History and criticism.
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Motion pictures -- Aesthetics.
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Reading List |
ADA102 recommended text 2024
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LC no. |
2017003377 |
ISBN |
1501308149 |
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9781501308147 |
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