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Book Cover
Book
Author Glaeser, Georg.

Title Fast algorithms for 3D-graphics / Georg Glaeser
Published New York : Springer-Verlag, [1994]
©1994

Copies

Location Call no. Vol. Availability
 W'PONDS  006.67 Gla/Fgf  AVAILABLE
Description xi, 306 pages : illustrations ; 24 cm + 1 computer disk (3 1/2 in.)
Contents 1. A Basic Course in Spatial Analytic Geometry -- 2. Projections -- 3. How to Describe Three-Dimensional Objects -- 4. Graphics Output -- 5. A Fast Hidden-Surface Algorithm -- 6. Advanced Features -- 7. Hidden-Line Removal -- 8. Mathematical Curves and Surfaces -- 9. Spline Curves and Spline Surfaces --10. Computer-Generated Movies -- 11. The Programming Package on Your Disk -- 12. System Dependencies and Other Programming Languages
Notes System requirements for computer disk: UNIX-compatible computer
Bibliography Includes bibliographical references (pages [289]-292) and index
Notes System requirements for computer disk: UNIX-compatible computer
Subject Computer algorithms.
Computer graphics.
Three-dimensional display systems.
LC no. 94008076
ISBN 0387942882 (acid-free paper)
3540942882 (acid-free paper)