Description |
xxxvi, 1205 pages, 16 unnumbered pages of plates : illustrations (some color) ; 24 cm |
Contents |
Pt. I. The Old Testament -- 1. Introduction to 3D graphics and OpenGL -- 2. Using OpenGL -- 3. Drawing in space : geometric primitives and buffers -- 4. Geometric transformations : the pipeline -- 5. Color, materials, and lighting : the basics -- 6. More on colors and materials -- 7. Imaging with OpenGL -- 8. Texture mapping : the basics -- 9. Texture mapping : beyond the basics -- 10. Curves and surfaces -- 11. It's all about the pipeline : faster geometry throughput -- 12. Interactive graphics -- 13. Occlusion queries : why do more work than you need to? -- 14. Depth textures and shadows -- Pt. II. The New Testament -- 15. Programmable pipeline : this isn't your father's OpenGL -- 16. Vertex shading : do-it-yourself transform, lighting, and texgen -- 17. Fragment shading : empower your pixel processing -- 18. Advanced buffers -- Pt. III. The Apocrypha -- 19. Wiggle : OpenGL on Windows -- 20. OpenGL on MacOS X -- 21. OpenGL on Linux -- 22. OpenGL ES - OpenGL on the small |
Bibliography |
Includes bibliographical references (pages [773]-775) and index |
SUBJECT |
OpenGL. http://id.loc.gov/authorities/names/n92110196
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Subject |
Computer graphics.
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Author |
Lipchak, Benjamin.
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Haemel, Nicholas.
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LC no. |
2007012602 |
ISBN |
0321498828 paperback alkaline paper |
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9780321498823 paperback alkaline paper |
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