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Title OpenGL programming guide : the official guide to learning OpenGL, version 2.1 / OpenGL Architecture Review Board, Dave Shreiner ... [and others]
Edition Sixth edition
Published Upper Saddle River, N.J. : Addison-Wesley, 2008

Copies

Location Call no. Vol. Availability
 W'PONDS  006.6633 Opengl Ope/Opg 2008  AVAILABLE
Description xlviii, 862 pages : illustrations (some color) ; 24 cm
Contents 1. Introduction to OpenGL -- 2. State management and drawing geometric objects -- 3. Viewing -- 4. Color -- 5. Lighting -- 6. Blending, antialiasing, fog, and polygon offset -- 7. Display lists -- 8. Drawing pixels, bitmaps, fonts, and images -- 9. Texture mapping -- 10. The framebuffer -- 11. Tessellators and quadrics -- 12. Evaluators and NURBS -- 13. Selection and feedback -- 14. Now that you know -- 15. The OpenGL shading language -- A. Order of operations -- B. State variables -- C. OpenGL and Window systems -- D. Basics of GLUT : the OpenGL utility toolkit -- E. Calculating normal vectors -- F. Homogeneous coordinates and transformation matrices -- G. Programming tips -- H. OpenGL invariance -- I. Built-in OpenGL shading language variables and functions
Summary Discusses the latest additions to the OpenGL and its commonly referred to by programmers simply as 'the red book'. This is considered the definitive programming guide to OpenGL, the defacto standard for all developers creating 3D graphics, now fully updated for OpenGL 2.1
Notes Includes index
SUBJECT OpenGL. http://id.loc.gov/authorities/names/n92110196
Subject Computer graphics.
Author Shreiner, Dave.
OpenGL Architecture Review Board.
LC no. 2007023543
ISBN 9780321481009 (paperback: alk. paper)
0321481003 (paperback: alk. paper)