Description |
xlviii, 862 pages : illustrations (some color) ; 24 cm |
Contents |
1. Introduction to OpenGL -- 2. State management and drawing geometric objects -- 3. Viewing -- 4. Color -- 5. Lighting -- 6. Blending, antialiasing, fog, and polygon offset -- 7. Display lists -- 8. Drawing pixels, bitmaps, fonts, and images -- 9. Texture mapping -- 10. The framebuffer -- 11. Tessellators and quadrics -- 12. Evaluators and NURBS -- 13. Selection and feedback -- 14. Now that you know -- 15. The OpenGL shading language -- A. Order of operations -- B. State variables -- C. OpenGL and Window systems -- D. Basics of GLUT : the OpenGL utility toolkit -- E. Calculating normal vectors -- F. Homogeneous coordinates and transformation matrices -- G. Programming tips -- H. OpenGL invariance -- I. Built-in OpenGL shading language variables and functions |
Summary |
Discusses the latest additions to the OpenGL and its commonly referred to by programmers simply as 'the red book'. This is considered the definitive programming guide to OpenGL, the defacto standard for all developers creating 3D graphics, now fully updated for OpenGL 2.1 |
Notes |
Includes index |
SUBJECT |
OpenGL. http://id.loc.gov/authorities/names/n92110196
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Subject |
Computer graphics.
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Author |
Shreiner, Dave.
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|
OpenGL Architecture Review Board.
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LC no. |
2007023543 |
ISBN |
9780321481009 (paperback: alk. paper) |
|
0321481003 (paperback: alk. paper) |
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