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Title OpenGL programming guide : the official guide to learning OpenGL, version 1.2 / OpenGL Architecture Review Board, Mason Woo ... [and others]
Edition Third edition
Published Reading, MA : Addison-Wesley, 1999

Copies

Location Call no. Vol. Availability
 W'PONDS  006.6633 Opengl Ope/Opg 1999  AVAILABLE
Description xi, 730 pages : illustrations ; 24 cm
Contents 1. Introduction to OpenGL -- 2. State Management and Drawing Geometric Objects -- 3. Viewing -- 4. Color -- 5. Lighting -- 6. Blending, Antialiasing, Fog, and Polygon Offset -- 7. Display Lists -- 8. Drawing Pixels, Bitmaps, Fonts, and Images -- 9. Texture Mapping -- 10. The Framebuffer -- 11. Tessellators and Quadrics -- 12. Evaluators and NURBS -- 13. Selection and Feedback -- 14. Now That You Know -- A. Order of Operations -- B. State Variables -- C. OpenGL and Window Systems -- D. Basics of GLUT: The OpenGL Utility Toolkit -- E. Calculating Normal Vectors -- F. Homogeneous Coordinates and Transformation Matrices -- G. Programming Tips -- H. OpenGL Invariance
Summary "OpenGL is a powerful software interface used to produce high-quality computer generated images and interactive applications using 2D and 3D objects and color bitmaps and images."--BOOK JACKET. "The OpenGL Programming Guide, Third Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. This book discusses all OpenGL functions and their syntax and shows how to use those functions to create interactive applications and realistic color images."--BOOK JACKET
Notes Rev. ed. of: OpenGL programming guide / Mason Woo. 1997
Bibliography Includes bibliographical references and index
SUBJECT OpenGL. http://id.loc.gov/authorities/names/n92110196
Subject Computer graphics.
Author Woo, Mason.
Woo, Mason. OpenGL programming guide
OpenGL Architecture Review Board.
LC no. 99031356 99031356
ISBN 0201604582