Description |
1 online resource (237 pages) |
Contents |
Cover; Half Title; Title Page; Copyright Page; Dedication; Table of Contents; Foreword; Credits; Chapter 1: What Makes for Good Character Design?; The Character is Always in Service to the Story; Chapter 2: Why Archetypes Are Important; Homework Time!; Chapter 3: The Most Important Part of Character Design; Homework Time!!; Chapter 4: Can You Still Be Original Anymore?; Homework Time!; Chapter 5: Shapes and Silhouettes; Homework Time!; Chapter 6: Reference, Reference, and Reference-Oh My!; Homework Time!; Chapter 7: Aesthetics-Just What You've Been Waiting For; Homework Time! |
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Chapter 8: The WOW FactorStory Is Everything!; Homework Time!; Chapter 9: Putting It All Together; Homework Time!; Interviews; Elvin A. Hernandez; Chris Scott; Bakia Parker; Robyn Williams; Collin Byrd; J.P. Mavinga; David Silva; Ashley Erickson, online as Cloverkin; Steve Prescott; Bun Leung; Enrique Rivera; Danny Araya; Gallery; Helpful Websites; Character Design Template; Index |
Summary |
Create compelling, original characters using archetypes and design elements such as shadows and line with the tips and techniques found in this image-packed book. Bryan Tillman bridges the gap between the technique of drawing characters and the theory of good character design by using case studies, examples of professional art, and literary and pop culture references to teach you how to develop a character, not just draw one. The book also features Character Model Sheets that will guide you through the creation of new and unique characters. Finally, Bryan will break down established character archetypes to show you why and how the different aspects of good character design work |
Notes |
Print version record |
Subject |
Animation (Cinematography)
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Cartoon characters.
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Characters and characteristics in art.
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Computer animation.
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Graphic arts -- Technique
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Video game characters.
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Comic strip characters.
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animations (visual works)
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computer animation.
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Comic strip characters.
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Animation (Cinematography)
|
|
Cartoon characters.
|
|
Characters and characteristics in art.
|
|
Computer animation.
|
|
Graphic arts -- Technique.
|
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Video game characters.
|
Form |
Electronic book
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ISBN |
9781351261678 |
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1351261673 |
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