Acknowledgments -- Section I. Getting started. 1. First catch your rabbit: creating concepts and characters -- 2. How storyboard took over the movies (and television) -- 3. Putting yourself into your work -- 4. Situation and character driven stories -- 5. Treat 'em rough: beginning character design and setting story rules -- 6. Appealing or appalling? Designing characters with personality -- 7. Working with multiple characters -- 8. Beauties and beasts: creating character contrasts in design -- 9. Color and design in storytelling -- Section II. Technique. 10. Starting story sketch: thumbnails and tonal sketches -- 11. Boarding time: getting with the story beat -- 12. Roughing it: basic staging -- 13. The big picture: creating story sequences -- 14. Patterns in time: pacing action on rough boards -- 15. Present tense: creating a performance on storyboards -- 16. Color my world: art direction and storytelling -- Section 3. Presentation. 17. Show and tell: presenting your storyboards -- 18. Talking pictures: assembling a Leica, story reel, or animatic with a scratch track -- 19. Team storyboard: working on group projects -- 20. Maquette simple: modeling characters in three dimensions -- 21. Build a better mouse: creating final model sheets -- 22. Screen and screen again: preparing for production -- Appendix 1: Discussion with A. Kendall O'Connor -- Appendix 2: Caricature discussion with T. Hee -- Appendix 3: Interview with Ken Anderson -- Animation preproduction glossary -- Index