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Book Cover
E-book
Author Merchant, Guy

Title Virtual Literacies : Interactive Spaces for Children and Young People
Published Hoboken : Taylor and Francis, 2012

Copies

Description 1 online resource (280 pages)
Series Routledge Research in Education
Routledge research in education.
Contents Part I: Exploring Virtuality. 1. From Virtual Histories to Virtual Literacies / Julia Gillen and Guy Merchant -- 2. A Sociocultural Approach to Exploring Virtual Worlds / Rebecca W. Black and Stephanie M. Reich -- 3. Barbies and Chimps: Text and Childhoods in Virtual Worlds / Victoria Carrington -- Part II: Virtual Literacies in Everyday Life. 4. Multiliteracies in the Wild: Learning from Computer Games / Catherine Beavis -- 5. Countering Chaos in Club Penguin: Young Children's Literacy Practices in a Virtual World / Jackie Marsh -- 6. Telling Stories Out of School: Young Male Gamers Talk About Literacies / Alex Kendall and Julian McDougall
Part III: School Innovations. 7. 'What is the MFC?' Making and Shaping Meaning in Alternate Reality Games / Angela Colvert -- 8. More Than Tweets: Developing the 'New' and 'Old' Through Online Social Networking / Martin Waller -- 9. Children as Game Designers: New Narrative Opportunities / Cathrin Howells and Judy Robertson -- 10. "I Oversee What the Children Are Doing": Challenging Literacy Pedagogy in Virtual Worlds / Guy Merchant -- Part IV: Aspects of Participation. 11. Scientific Literacy in a Social Networking Application / Christine Greenhow -- 12. Seeking Planning Permission to Build a Gothic Cathedral on a Virtual Island / Julia Gillen [and others] -- 13. Learning from Adventure Rock / Lizzie Jackson -- 14. Playing Together Separately: Mapping Out Literacy and Social Synchronicity / Crystle Martin [and others] -- Virtual Literacies and Beyond: Some Concluding Comments
Summary The growth of interest in virtual worlds and other online spaces for children and young people raises important issues for literacy educators and researchers. This book is a timely and much-needed collection of current research in the area. It provides a synthesis of knowledge and understanding and will be a key resource for scholars, students and teachers, particularly those interested in digital literacies. The work presents a coherent vision of current knowledge, and some of the most engaging, empirical research being undertaken on virtual worlds and online spaces in and beyond education
Bibliography Includes bibliographical references and index
Notes Print version record
Subject Computers and literacy.
Virtual reality in education.
Education -- Effect of technological innovations on.
Computers and children.
Video games and children.
EDUCATION -- General.
EDUCATION -- Curricula.
EDUCATION -- Experimental Methods.
COMPUTERS -- Educational Software.
Computers and children
Computers and literacy
Education -- Effect of technological innovations on
Video games and children
Virtual reality in education
Form Electronic book
Author Gillen, Julia
Marsh, Jackie
Davies, Julia
ISBN 9781136218262
1136218262
9780203096468
0203096460
9781283893923
1283893924