Description |
1 online resource (280 pages) |
Series |
Routledge Research in Education |
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Routledge research in education.
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Contents |
Part I: Exploring Virtuality. 1. From Virtual Histories to Virtual Literacies / Julia Gillen and Guy Merchant -- 2. A Sociocultural Approach to Exploring Virtual Worlds / Rebecca W. Black and Stephanie M. Reich -- 3. Barbies and Chimps: Text and Childhoods in Virtual Worlds / Victoria Carrington -- Part II: Virtual Literacies in Everyday Life. 4. Multiliteracies in the Wild: Learning from Computer Games / Catherine Beavis -- 5. Countering Chaos in Club Penguin: Young Children's Literacy Practices in a Virtual World / Jackie Marsh -- 6. Telling Stories Out of School: Young Male Gamers Talk About Literacies / Alex Kendall and Julian McDougall |
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Part III: School Innovations. 7. 'What is the MFC?' Making and Shaping Meaning in Alternate Reality Games / Angela Colvert -- 8. More Than Tweets: Developing the 'New' and 'Old' Through Online Social Networking / Martin Waller -- 9. Children as Game Designers: New Narrative Opportunities / Cathrin Howells and Judy Robertson -- 10. "I Oversee What the Children Are Doing": Challenging Literacy Pedagogy in Virtual Worlds / Guy Merchant -- Part IV: Aspects of Participation. 11. Scientific Literacy in a Social Networking Application / Christine Greenhow -- 12. Seeking Planning Permission to Build a Gothic Cathedral on a Virtual Island / Julia Gillen [and others] -- 13. Learning from Adventure Rock / Lizzie Jackson -- 14. Playing Together Separately: Mapping Out Literacy and Social Synchronicity / Crystle Martin [and others] -- Virtual Literacies and Beyond: Some Concluding Comments |
Summary |
The growth of interest in virtual worlds and other online spaces for children and young people raises important issues for literacy educators and researchers. This book is a timely and much-needed collection of current research in the area. It provides a synthesis of knowledge and understanding and will be a key resource for scholars, students and teachers, particularly those interested in digital literacies. The work presents a coherent vision of current knowledge, and some of the most engaging, empirical research being undertaken on virtual worlds and online spaces in and beyond education |
Bibliography |
Includes bibliographical references and index |
Notes |
Print version record |
Subject |
Computers and literacy.
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Virtual reality in education.
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Education -- Effect of technological innovations on.
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Computers and children.
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Video games and children.
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EDUCATION -- General.
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EDUCATION -- Curricula.
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EDUCATION -- Experimental Methods.
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COMPUTERS -- Educational Software.
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Computers and children
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Computers and literacy
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Education -- Effect of technological innovations on
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Video games and children
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Virtual reality in education
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Form |
Electronic book
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Author |
Gillen, Julia
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Marsh, Jackie
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Davies, Julia
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ISBN |
9781136218262 |
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1136218262 |
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9780203096468 |
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0203096460 |
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9781283893923 |
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1283893924 |
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