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Book Cover
E-book
Author Domsch, Sebastian

Title Storyplaying : agency and narrative in video games / by Sebastian Domsch
Published Boston : De Gruyter, [2013]

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Description 1 electronic resource (vi, 190 pages)
Series Narrating Futures ; 4
Narrating futures ; 4.
Contents Frontmatter -- Content -- 1 Introduction: What is Storyplaying? -- 2 Video Games and Narrative -- 3 Non-Unilinear Gameplay in Video Games -- 4 Non-Unilinear Narrative in Video Games -- 5 Choice and Narrative in Video Games -- 6 Narrative's Contrast Agent: Moral Choices -- 7 The Future of Storyplaying -- Works Cited -- Index
Summary Incontestably, Future Narratives are most conspicuous in video games: they combine narrative with the major element of all games: agency. The persons who perceive these narratives are not simply readers or spectators but active agents with a range of choices at their disposal that will influence the very narrative they are experiencing: they are players. The narratives thus created are realizations of the multiple possibilities contained in the present of any given gameplay situation. Surveying the latest trends in the field, the volume discusses the complex relationship of narrative and gameplay
Bibliography Includes bibliographical references (pages 181-185) and index
Notes In English
Description based on print version record; resource not viewed
Subject Acting games.
Role playing.
Video games.
Role Playing
Video Games
video games.
Literary studies: general.
GAMES -- Board.
Acting games
Role playing
Video games
Form Electronic book
LC no. 2020715275
ISBN 9783110272451
3110272458