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Book Cover
E-book
Author Mukundan, R.

Title Advanced methods in computer graphics : with examples in OpenGL / Ramakrishnan Mukundan
Published London ; New York : Springer, ©2012

Copies

Description 1 online resource (xiii, 312 pages) : illustrations
Contents Mathematical Preliminaries -- Scene Graphs -- Skeletal Animation -- Quaternions -- Kinematics -- Curves and Surfaces -- Mesh Processing -- Collision DetectionMathematical Preliminaries -- Scene Graphs -- Skeletal Animation -- Quaternions -- Kinematics -- Curves and Surfaces -- Mesh Processing -- Collision Detection
Summary "This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic concepts in computer graphics and programming. It aims to provide a good foundation of advanced methods such as skeletal animation, quaternions, mesh processing and collision detection. These and other methods covered in the book are fundamental to the development of algorithms used in commercial applications as well as research"--Provided by publisher
Analysis Computer science
Bibliography Includes bibliographical references and index
Notes English
Print version record
SUBJECT OpenGL. http://id.loc.gov/authorities/names/n92110196
OpenGL fast
Subject Computer graphics.
Computer Graphics
computer graphics.
Informatique.
Computer graphics
Form Electronic book
ISBN 9781447123408
1447123409
1447123395
9781447123392