Description |
1 online resource (xvii, 195 pages) : illustrations |
Series |
Research, innovative theory and methods in social sciences and humanities set ; v. 2 |
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Science, society and new technologies series.
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Science, society and new technologies series. Research, innovative theories and methods in social sciences and humanities set ; v. 2
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Contents |
Part 1. Theoretical discussion and empirical examination of "gamification" -- Paradoxes of gamification / Gilles Brougère -- Gamification and its discontents: the mechanics of the game and the question of the game's operationality in game design texts / Emmanuelle Savignac -- Part 2. Socialization through play -- The origins of the gamification process: the case of pre-industrial societies / Elisabeth Belmas -- Reward chart for using the potty? Justifications and criticisms of "gamified" child rearing / Victoria Chantseva -- Part 3. Bodies and subjectivities involvement -- Digital engagement technologies? The interplay of datafication and gamification in quantified self activities / Éric Dagiral -- The "gamblification" of life or the extension of the gambling domain: words from passionate gambler in France and Beligium / Aymeric Brody -- Part 4. The political and social extensions of play through gamification -- Politics and video games: presidential elections and the gamification of partisan mobilizations / Éric Treille -- Datagames: questions about the unproductive criterion of play / Julian Alvarez |
Bibliography |
Includes bibliographical references and index |
Notes |
Print version record |
Subject |
Gamification.
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Games -- Social aspects
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Computer games -- Social aspects
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Gamification
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Computer games -- Social aspects
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Games -- Social aspects
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Form |
Electronic book
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Author |
Le Lay, Stéphane, editor
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Savignac, Emmanuelle, editor
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Frances, Jean, editor
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Lénel, Pierre, editor
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ISBN |
9781119821557 |
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111982155X |
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9781119821540 |
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1119821541 |
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9781119821533 |
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1119821533 |
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