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Title Reading Digital Fiction : Narrative, Cognition, Mediality
Published Taylor and Francis Group 2024

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Description 1 online resource
Contents Cover -- Half Title -- Series Page -- Title Page -- Copyright Page -- Table of Contents -- List of Illustrations -- Figures -- Tables -- Acknowledgements -- Chapter 1: Introduction: Digital Fiction, Empirical Research, and Medial Reading -- Introduction -- Six Generations of Digital Fiction -- Digital Fiction, Readers, and Three Waves of Scholarship -- Our Medium-Conscious Reader Response Methodology -- Chapter Summaries -- Notes -- Chapter 2: Second-Person Narration in Ludic Hypermedia Fiction -- Introduction -- Digital Fiction and "You" -- Theorising "You" -- Our Empirical Study on "You"
The Protocol -- Analysis -- Establishing Roles with "You" and "I" -- Double-Deixis and the Reader -- A New Cognitive Model of Reader Self-Positioning: Authentic Adoption, Reluctant Role-Play, and Rejection of "You" -- Conclusion -- Notes -- Chapter 3: Hyperlinks in Hypertext Fiction -- Introduction -- Hyperlinks in Hypertext Fiction -- Typologies of Hyperlinks in Hypertext Fiction -- Our Empirical Study on Hyperlinks -- The Protocol -- Analysis -- De(con)structing the Automimetic Reader -- Reading Strategically -- Medially Reading for the Plot -- Conclusion -- Note
Chapter 4: Immersion in Literary Games -- Introduction -- Immersion in Digital Narrative Media -- Our Empirical Study on Immersion -- The Protocol -- Analytical Frameworks -- Analysis -- Spatiotemporal Immersion, Paratextual Environmental Propping, and Double-Situatedness -- Ludic Immersion as Convergent and Divergent -- The Role of Sound and Incidental Environmental Propping -- Literary and Aesthetic Immersion -- Site Specificity and Collaborative Immersion -- Immersion and the Mixing Console Metaphor -- Conclusion -- Note -- Chapter 5: App Fiction and the Ethics of Ontological Ambiguity
Introduction -- App Fiction -- Our Empirical Study on Blended Worlds -- The Protocol -- Analysis -- Feeling Real -- Authentics, Willing Role-Players, Reluctant Role-Players, Rejecters -- Parasocial Response -- Long-Term Engagement and "Ontological Resonance" -- Data Sharing and the Ontological Status of the App -- The Ethics of Ontological Ambiguity -- Conclusion -- Notes -- Chapter 6: Orientation and Empathy in VR Fiction -- Introduction -- Empathy and Narrative VR -- Our Empirical Study on Empathy in VR -- The Protocol -- Analysis
Ontological Orientation: Medium-specific Spatial Double-deixis and Dually Embodied Metalepsis -- Medial Orientation: Ambimedial Response -- Mediality and Engagement -- Empathy with Whom, and How? -- Our New Narrative Empathy Spectrum -- Conclusion -- Notes -- Chapter 7: Conclusion: Medially Reading Digital Fiction -- Introduction -- Methodological Innovations -- Analytical Insights -- Theoretical Advancements -- Medial Reading -- Hypertextual Reading -- Multidimensional Immersivity -- Automimetic, Parasocial, and Ambimedial Responses -- Reader Positioning -- Double and Triple Positioning
Summary Reading Digital Fiction showcases medium- and platform-specific methods of reader response research by analysing and theorising five generations of digital fiction and their reading including hypertext fiction, hypermedia fiction, 3D-narrative video games, app fiction, and virtual reality
Notes Machine-generated record
Genre/Form Electronic books
Form Electronic book
ISBN 9781040010501
1040010504