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Book Cover
E-book
Author Ahearn, Luke, author.

Title 3D game textures : create professional game art using Photoshop / Luke Ahearn
Edition Fourth edition
Published Boca Raton, FL : CRC Press, Taylor & Francis Group, [2016]
©2016

Copies

Description 1 online resource
Series Online access with DDA: Askews (Maths)
Contents The basics of art -- The basics of computer graphic technology -- Introduction to shaders and materials -- Preparing for texture creation -- Sci-fi hallway, basic shaders : diffuse, illumination and opacity -- The urban setting : low polygon, high texture detail -- The fantasy setting : high polygon, high texture detail -- Exteriors -- Game effects -- Normal maps and multi-pass shaders
Summary Luke Ahearn teaches all you need to know about texturing game worlds, with the tricks and tools of the trade. He begins with the instructions you will likely be given on the job, walks you through the research and planning phase and moves onto the process of building textures for the scene at hand. The new edition of 3D Game Textures: Create Professional Game Art Using Photoshop features the most up-to-date techniques that allow you to create your own unique textures, shaders, and materials. Revised to take new technology into account, it is an ideal hands-on resource for creating online worlds, simulations, web-based applications, and architectural visualization projects. Continuing the practical, no-nonsense approach of its predecessors, the fourth edition shows you how to advance your digital art skills with textures and shaders by exploring their interactions in single objects or entire scenes. It contains expanded coverage of shader nodes, and the companion website-www.lukeahearn.com/textures-has been updated to include video tutorials as well as updated sample textures, shaders, materials, actions, brushes, and all of the art from the book. Written with the beginner and the professional in mind, this book provides an excellent stepping stone for artists of any level. It shows aspiring artists how to create their own game textures. It also shows technically oriented professionals who struggle with artistic aspects of graphic design how to create textures in a way that they can relate to, while teaching technically challenged artists how to create their art in a fashion that allows them to set up their work with an eye toward the important technical aspects of game development
Notes Includes index
Bibliography Includes bibliographical references and index
Notes English
Print version record
SUBJECT Adobe Photoshop. http://id.loc.gov/authorities/names/n91104658
Adobe Photoshop fast
Subject Video games -- Programming.
Computer graphics.
Computer Graphics
computer graphics.
GAMES -- Board.
Video games -- Programming
Computer graphics
Genre/Form dissertations.
Academic theses
Academic theses.
Thèses et écrits académiques.
Form Electronic book
ISBN 9781315687414
1315687410
9781351859769
1351859765
9781315363875
1315363879
9781351859776
1351859773
9781317418061
1317418069
9781317418078
1317418077
9781317418054
1317418050
1315229676
9781315229676