Description |
1 online resource |
Series |
Lecture notes in computer science ; 5277 |
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LNCS sublibrary. Image processing, computer vision, pattern recognition, and graphics ; SL 6 |
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Lecture notes in computer science ; 5277.
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LNCS sublibrary. SL 6, Image processing, computer vision, pattern recognition, and graphics.
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Contents |
Crowd simulation. Texture synthesis based simulation of secondary agents / Marios Kyriakou Yiorgos and Yiorgos Chrysanthou ; Using the corridor map method for path planning for a large number of characters / Roland Geraerts [and others] ; Real-time path planning and navigation for multi-agent and crowd simulations / Ming C. Lin [and others] ; Populate your game scene / Julien Pettre ; Hierarchical path planning for virtual crowds / Kai Yip Wong and Celine Loscos |
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Virtual humans. Towards embodied and situated virtual humans / Stephane Donikian and Sebastien Paris ; Adaptive body, motion and cloth / Nadia Magnenat-Thalmann [and others] ; From motion capture to real-time character animation / Franck Multon [and others] -- Motion synthesis. More motion capture in games -- can we make example-based approaches scale? / Michael Gleicher ; Simulating interactions of characters / Taku Komura, Hubert P.H. Shum and Edmond S.L. Ho ; Motion prediction for online gaming / Rynson W.H. Lau and Addison Chan ; Two-character motion control: challenge and promise / Sung Yong Shin ; Motion modeling: can we get rid of motion capture? / Daniel Thalmann ; Informed use of motion synthesis methods / Herwin van Welbergen, Zsofia Ruttkay and Balazs Varga ; Automatic estimation of skeletal motion from optical motion capture data / Zhidong Xiao, Hammadi Nait-Charif and Jian J. Zhang |
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Interfaces. An Immersive motion interface with edutainment contents for elderly people / Hyung Seok Kim, YoungTae Roh and Jee-In Kim ; Design of experience and flow in movement-based interaction / Anton Nijholt, Betsy van Dijk and Dennis Reidsma -- Navigation and steering. Relaxed steering towards oriented region goals / Ronan Boulic ; Opening doors in motion analysis research / Arjan Egges ; Watch out! A framework for evaluating steering behaviors / Shawn Singh [and others] ; Locomotion manipulation and reaching for humanoids / Eiichi Yoshida [and others] -- Facial and behavioral animation. Conveying emotions through facially animated avatars in networked virtual environments / Fabian Di Fiore [and others] ; Animating speech in games / Scott A. King ; Autonomous digital actors / Ken Perlin and Gerry Seidman |
Summary |
This book constitutes the thoroughly refereed post-workshop proceedings of the First International Workshop on Motion in Games, held in Utrecht, The Netherlands, during June 14-17, 2008, in collaboration with the NLGD Festival of Games. The 24 revised papers presented during the workshop cover topics on crowd simulation; virtual humans; motion synthesis; interfaces; navigation and steering; and facial and behavioral animation |
Bibliography |
Includes bibliographical references and index |
Notes |
Print version record |
Subject |
Video games -- Programming -- Congresses
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Image processing -- Digital techniques -- Congresses
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Computer vision -- Congresses
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Informatique.
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Video games -- Programming
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Computer vision
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Image processing -- Digital techniques
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Genre/Form |
proceedings (reports)
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Conference papers and proceedings
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Conference papers and proceedings.
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Actes de congrès.
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Form |
Electronic book
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Author |
Egges, Arjan.
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Kamphuis, Arno.
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Overmars, Mark H., 1958-
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ISBN |
9783540892205 |
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3540892206 |
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3540892192 |
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9783540892199 |
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