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Book Cover
E-book
Author Tremblay, Thom, 1967-

Title Autodesk Inventor 2014 and Inventor LT 2014 : essentials / Thom Tremblay
Published Hoboken, N.J. : Sybex, ©2013

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Description 1 online resource (1 volume) : illustrations
Contents Machine generated contents note: ch. 1 Connecting to the Interface -- Exploring the Graphical User Interface -- Opening a File -- Exploring the Ribbon -- Rearranging the Panels -- Using the Browser -- Exploring the File Tabs -- Highlighting and Enabled Components -- Working in the Graphics Window -- Checking Out the Status Bar -- Autodesk -- Sign-In -- Using Marking Menus -- Setting Application Options -- Using the Import/Export Buttons -- Exploring the General Tab -- Exploring the Colors Tab -- Exploring the Display Tab -- Exploring the Hardware Tab -- Exploring the Assembly Tab -- Exploring the Drawing Tab -- Exploring the Sketch Tab -- Exploring the Part Tab -- Using Visualization Tools -- Understanding the Visual Styles -- Using Shadows -- Using Ground Reflections -- Using the Ground Plane -- Putting Visual Styles to Work -- Setting the Lighting Style -- Using Color Override -- Working with Project Files -- Creating a Project File -- Modifying the Project File -- Essentials and Beyond -- ch. 2 Introducing Parametric Sketching -- Exploring the Essential Elements of a 2D Sketch -- Controlling a Sketch -- Coincident Constraint -- Common Constraint Options -- Alternate Points for Alignment -- Further Exploring Geometric Constraints -- Using Dimensional Sketch Constraints -- Getting Started with Sketch Dimensions -- Changing the Constraint Structure of a Sketch -- Defining and Placing Sketches -- Creating a Sketch -- Creating a Sketch on a Work Plane -- Exploring the Dimension Tool -- Going beyond Basic Lines -- Making Sketch Entities More Than Powerful -- Cleaning Up a Roughed-In Sketch -- Saving Steps in Sketching -- Creating Splines -- Using Sketches for Concept Layout -- Essentials and Beyond -- ch. 3 Introducing Part Modeling -- Creating 3D Geometry: The Parametric Solid Model -- Defining the Base Feature -- Using the Extrude Tool -- Options for Starting a Part -- Setting the Material and Color -- Reusing Sketch Geometry -- Connecting to Other Sketch Data -- Defining Axial Features -- Creating a Revolve Feature -- Building Complex Shapes -- Creating Sweep Features -- Leveraging Primitives -- Including Placed Features -- Adding an Edge Fillet -- Adding Edge Fillets with Multiple Radii -- Applying a Chamfer -- Hole Feature -- Linear Hole Placement -- Placing Concentric Holes -- Creating a Circular Pattern -- Placing Sketched Holes -- Placing a Hole on a Point -- Essentials and Beyond -- ch. 4 Creating 2D Drawings from 3D Data -- Drawing Views of a Part -- Types of Drawing Views -- Starting a New Drawing -- Placing the Base and Projected Views -- Placing a Section View -- Creating an Auxiliary View -- Creating a Detail View -- Editing Views -- View Alignment -- Changing Alignment -- View Appearance -- Adding Detail to Drawing Views -- Center Marks and Centerlines -- Editing a Detail View Placement and Callout -- Dimensioning -- General Dimension Tool -- Baseline and Baseline Set Dimension Tools -- Chain and Chain Set Dimension Tools -- Ordinate and Ordinate Set Dimension Tools -- Hole and Thread Notes Tool -- Retrieving Model Dimensions -- Associativity -- Replace Model Reference -- Essentials and Beyond -- ch. 5 Introducing Assembly Modeling -- Creating an Assembly -- Understanding Grounded Components -- Applying Assembly Constraints -- Mate Constraint -- Insert Constraint -- Angular Constraint -- Tangent Constraint -- Transitional Constraint -- Working with the Content Center -- Using the Bolted Connection Generator -- Joints: An Alternative to Constraints -- Essentials and Beyond -- ch. 6 Exploring Part Modeling -- Modeling using Primitives -- Creating the Not-So-Primitive Part -- Using the Cylinder -- Being Well-Rounded with the Sphere -- Some Uses for the Torus -- Understanding Work Features -- Midplane Work Plane -- Normal to a Curve at Point -- Stacking Features -- Sketch-Based Work Features -- Combining Various Work Features -- Completing the Construction -- Using Sketched Feature Termination Options -- Using To and To Next -- Building between Faces -- Building Features in More Than One Direction -- Editing and Redefining Work Features -- Modifying a Plane to Change a Feature -- Essentials and Beyond -- ch. 7 Advanced Part Modeling -- Creating 3D Sketches -- Projecting a 3D Sketch -- Defining a Loft Path Using a 3D Sketch -- Creating Loft Features -- Using the Engineer's Notebook -- Creating a Sweep with a Guide Rail -- Creating a Sweep with a Guide Surface -- Creating a Shell -- Building a Hole Pattern -- Creating a Rectangular Hole Pattern -- Expanding on the Rectangular Pattern -- Exploring Advanced Efficiency Features -- Combining Fillet Types -- Adding a Draft Angle -- Replacing One Face with Another -- Fillet Error Handling -- Mirroring -- Using a Fillet to Close a Gap -- Adding a Coil -- Using Open Profiles -- View Representations in a Part -- Essentials and Beyond -- ch. 8 Creating Advanced Drawings and Annotations -- Creating Advanced Drawing Views -- Projecting Views from a Section View -- Creating a Sketch in the Drawing View -- Generating the Break Out View -- Changing Part Drawing Behavior -- Removing Part Visibility -- Implementing View Suppression -- Drawing Element Suppression -- Using Break View -- Creating a Slice View -- Placing a Custom View -- Using Advanced Drawing Annotation Tools -- Using Automated Text -- Placing Leader Text -- Including Special Symbols -- Creating a Balloon Callout -- Using the Auto Balloon tool -- Creating a Parts List -- Editing Dimension Values -- Placing Ordinate Dimensions and Automated Centerlines -- Hole Tables -- Essentials and Beyond -- ch. 9 Advanced Assembly and Engineering Tools -- Controlling the Assembly Environment -- Creating View Representations -- Creating Level-of-Detail Representations -- Using Design Accelerators -- Using the Bearing Generator -- Using the Adaptivity Feature within the Assembly -- Using the Shaft Component Generator -- Calculating and Graphing Shaft Characteristics -- Using the Spur Gears Component Generator -- Using the Key Connection Generator -- Working with Additional Assembly Tools -- Mirroring Components -- Deriving Components -- Constraining and Animating Assembly Motion -- Essentials and Beyond -- ch. 10 Creating Sculpted and Multibody Parts -- Developing Specialized Features for Plastic Components -- Creating a Surface Using a Sketched Feature -- Sculpting a Solid from Surfaces -- Stitching Surfaces Together -- Splitting Bodies -- Adding a Lip -- Adding a Boss -- Creating a Rest -- Rule Fillet Tool -- Adding a Grill -- Embossing or Engraving -- Snap Fit Tool -- Adding Ribs -- Adding Decals -- Creating an Assembly Using a Multibody Solid to Maintain a Consistent Shape -- Converting Bodies to Components -- Draft Analysis -- Essentials and Beyond -- ch. 11 Working with Sheet Metal Parts -- Defining Sheet Metal Material Styles -- Building Sheet Metal Components -- Creating a Basic Face -- Adding Sides to the Part -- Building from the Middle -- Updating a Part Using Styles -- Using an Open Profile -- Adding Library Features around Bends -- Adding Cut Feature around Bends -- Exploring an Advanced Open Profile Tool -- Building Transitions in Sheet Metal -- Working with Existing Designs -- Adding the Finishing Touches -- Preparing the Part for Manufacture -- Building the Flat Pattern -- Documenting Sheet Metal Parts -- Establishing the Process -- Documenting the Process -- Essentials and Beyond -- ch. 12 Building with the Frame Generator -- Creating Metal Frames -- Beginning the Frame -- Inserting Members on Edges -- Inserting Members between Points -- Inserting Members on Curves -- Editing Metal Frames -- Defining Joints with the Miter Tool -- Changing an Edit and the Trim To Frame Tool -- Trim/Extend Tool -- Creating Notches -- Lengthen/Shorten Tool -- Change Tool -- Controlling Frame Documentation -- Working with the Bill of Materials and Parts List -- Changing the Frame Skeleton -- Essentials and Beyond -- ch. 13 Working in a Weldment Environment -- Converting an Assembly -- Calculating a Fillet Weld -- Preparing to Apply Weld Features -- Applying Weld Features -- Adding a Fillet Weld and the End Fill Tool -- Adding a Groove Weld -- Adding a Cosmetic Weld and Weld Symbols -- Adding an Intermittent Fillet Weld -- Adding Machined Features to the Weldment -- Documenting Welds and Weldments -- Extracting the Physical Properties of the Beads -- Creating Weldment Drawings -- Essentials and Beyond
Summary Quickly learn essential inventor tools and techniques This full-color Autodesk Official Press guide will help you quickly learn the powerful manufacturing software's core features and functions. Thom Tremblay, an Autodesk Certified Instructor, uses concise, straightforward explanations and real-world, hands-on exercises to help you become productive with Inventor. Full-color screenshots illustrate tutorial steps, and chapters conclude with a related and more open-ended project to further reinforce the chapter's lessons. Based on the very real-world task of designing tools and a
Notes Print version record
SUBJECT Autodesk Inventor (Electronic resource) http://id.loc.gov/authorities/names/n2003030223
Autodesk Inventor (Electronic resource) blmlsh
Autodesk Inventor (Electronic resource) fast
Subject Engineering graphics.
Engineering models -- Data processing
Engineering graphics
Engineering models -- Data processing
Engineering & Applied Sciences.
Technology - General.
Form Electronic book
ISBN 9781118757574
1118757572
9781118757598
1118757599