Description |
1 online resource (xxi, 356 pages) : illustrations |
Series |
Lecture notes in computer science, 1611-3349 ; 7168 |
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LNCS sublibrary. SL 1, Theoretical computer science and general issues |
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Lecture notes in computer science ; 7168. 1611-3349
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LNCS sublibrary. SL 1, Theoretical computer science and general issues.
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Contents |
Accelerated UCT and Its Application to Two-Player Games / Junichi Hashimoto, Akihiro Kishimoto, Kazuki Yoshizoe and Kokolo Ikeda -- Revisiting Move Groups in Monte-Carlo Tree Search / Gabriel Van Eyck and Martin Müller -- PACHI: State of the Art Open Source Go Program / Petr Baudiš and Jean-loup Gailly -- Time Management for Monte-Carlo Tree Search in Go / Hendrik Baier and Mark H.M. Winands -- An MCTS Program to Play EinStein Würfelt Nicht! / Richard J. Lorentz -- Monte-Carlo Tree Search Enhancements for Havannah / Jan A. Stankiewicz, Mark H.M. Winands and Jos W.H.M. Uiterwijk -- Playout Search for Monte-Carlo Tree Search in Multi-player Games / J. (Pim) A.M. Nijssen and Mark H.M. Winands -- Towards a Solution of 7x7 Go with Meta-MCTS / Cheng-Wei Chou, Ping-Chiang Chou, Hassen Doghmen, Chang-Shing Lee and Tsan-Cheng Su, et al. -- MCTS Experiments on the Voronoi Game / Bruno Bouzy, Marc Métivier and Damien Pellier -- 4*4-Pattern and Bayesian Learning in Monte-Carlo Go / Jiao Wang, Shiyuan Li, Jitong Chen, Xin Wei and Huizhan Lv, et al. -- Temporal Difference Learning for Connect6 / I-Chen Wu, Hsin-Ti Tsai, Hung-Hsuan Lin, Yi-Shan Lin and Chieh-Min Chang, et al. -- Improving Temporal Difference Learning Performance in Backgammon Variants / Nikolaos Papahristou and Ioannis Refanidis -- CLOP: Confident Local Optimization for Noisy Black-Box Parameter Tuning / Rémi Coulom -- Analysis of Evaluation-Function Learning by Comparison of Sibling Nodes / Tomoyuki Kaneko and Kunihito Hoki -- Approximating Optimal Dudo Play with Fixed-Strategy Iteration Counterfactual Regret Minimization / Todd W. Neller and Steven Hnath -- The Global Landscape of Objective Functions for the Optimization of Shogi Piece Values with a Game-Tree Search / Kunihito Hoki and Tomoyuki Kaneko -- Solving breakthrough with Race Patterns and Job-Level Proof Number Search / Abdallah Saffidine, Nicolas Jouandeau and Tristan Cazenave -- Infinite Connect-Four Is Solved: Draw / Yoshiaki Yamaguchi, Kazunori Yamaguchi, Tetsuro Tanaka and Tomoyuki Kaneko -- Blunder Cost in Go and Hex / Henry Brausen, Ryan B. Hayward, Martin Müller, Abdul Qadir and David Spies -- Understanding Distributions of Chess Performances / Kenneth W. Regan, Bartlomiej Macieja and Guy McC. Haworth -- Position Criticality in Chess Endgames / Guy McC. Haworth and Á. Rusz -- On Board-Filling Games with Random-Turn Order and Monte Carlo Perfectness / Ingo Althöfer -- Modeling Games with the Help of Quantified Integer Linear Programs / Thorsten Ederer, Ulf Lorenz, Thomas Opfer and Jan Wolf -- Computing Strong Game-Theoretic Strategies in Jotto / Sam Ganzfried -- Online Sparse Bandit for Card Games / David L. St-Pierre, Quentin Louveaux and Olivier Teytaud -- Game Tree Search with Adaptive Resolution / Hung-Jui Chang, Meng-Tsung Tsai and Tsan-sheng Hsu -- Designing Casanova: A Language for Games / Giuseppe Maggiore, Alvise Spanò, Renzo Orsini, Giulia Costantini and Michele Bugliesi, et al. -- Affective Game Dialogues / Using Affect as an Explicit Input Method in Game Dialogue Systems / Michael Lankes and Thomas Mirlacher -- Generating Believable Virtual Characters Using Behavior Capture and Hidden Markov Models / Richard Zhao and Duane Szafron |
Summary |
Annotation This book constitutes the thoroughly refereed post-conference proceedings of the 13th Advances in Computer Games Conference, ACG 2011, held in Tilburg, The Netherlands, in November 2011. The 29 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers cover a wide range of topics such as Monte-Carlo tree search and its enhancement, temporal difference learning, optimization, solving and searching, analysis of a game characteristic, new approaches, and serious games |
Analysis |
Computer science |
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Computer software |
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Electronic data processing |
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Artificial intelligence |
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Computation by Abstract Devices |
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Numeric Computing |
Bibliography |
Includes bibliographical references and index |
Notes |
English |
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Online resource; title from PDF title page (SpringerLink, viewed August 23, 2012) |
Subject |
Video games -- Congresses
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Video games -- Programming -- Congresses
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Informatique.
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Computer games
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Video games -- Programming
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Genre/Form |
Conference papers and proceedings
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Software.
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Form |
Electronic book
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Author |
Herik, H. J. van den (Hendrik Jacob)
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Plaat, Aske.
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ISBN |
9783642318665 |
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3642318665 |
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3642318657 |
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9783642318658 |
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