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Book Cover
E-book
Author International Workshop on Agents for Games and Simulations (1st : 2009 : Budapest, Hungary)

Title Agents for games and simulations : trends in techniques, concepts and design / Frank Dignum [and others] (eds.)
Published Berlin ; New York : Springer, ©2009

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Description 1 online resource (x, 236 pages) : illustrations
Series Lecture notes in computer science, 0302-9743 ; 5920. Lecture notes in artificial intelligence
State-of-the-art survey
LNCS sublibrary: SL 7 - Artificial intelligence
Lecture notes in computer science ; 5920.
Lecture notes in computer science. Lecture notes in artificial intelligence.
Lecture notes in computer science. State-of-the-art survey.
LNCS sublibrary. SL 7, Artificial intelligence.
Contents Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents -- Distributed Platform for Large-Scale Agent-Based Simulations -- Two Case Studies for Jazzyk BSM -- A Teamwork Infrastructure for Computer Games with Real-Time Requirements -- The MMOG Layer: MMOG Based on MAS -- Architecture for Affective Social Games -- Enhancing Embodied Conversational Agents with Social and Emotional Capabilities -- Intelligent NPCs for Educational Role Play Game -- Design of a Decision Maker Agent for a Distributed Role Playing Game -- Experience of the SimParc Project -- NonKin Village: An Embeddable Training Game Generator for Learning Cultural Terrain and Sustainable Counter-Insurgent Operations -- On Evaluating Agents for Serious Games -- A PDDL-Based Planning Architecture to Support Arcade Game Playing -- Agent-Based Aircraft Control Strategies in a Simulated Environment -- Adaptive Serious Games Using Agent Organizations -- Intelligent Agent Modeling as Serious Game
Summary Research on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. However, the technologies used in game engines and multi-agent platforms are not readily compatible due to some inherent differences in concerns. Where game engines focus on real-time aspects and thus propagate efficiency and central control, multi-agent platforms assume autonomy of the agents. Increased autonomy and intelligence may offer benefits for a more compelling gameplay and may even be necessary for serious games. However, problems occur when current game design techniques are used to incorporate state-of-the-art multi-agent system technology. A very similar argument can be given for agent-based (social) simulation. This volume contains the papers presented at AGS 2009, the First International Workshop on Agents for Games and Simulations, held in Budapest on May 11, 2009. The focus of the workshop was on the particular challenges facing those using agent technology for games and simulations, with topics covering the technical, conceptual and design aspects of the field
Analysis algoritmen
algorithms
computeranalyse
computer analysis
wiskunde
mathematics
simulatiemodellen
simulation models
computerwetenschappen
computer sciences
kunstmatige intelligentie
artificial intelligence
computational science
datamining
data mining
logica
logic
Information and Communication Technology (General)
Informatie- en communicatietechnologie (algemeen)
Notes "AGS 2009, The First International Workshop on Agents for Games and Simulations held on May 11 in Budapest"--Preface
Bibliography Includes bibliographical references and index
Notes English
Print version record
In Springer - LINK
Subject Multiagent systems -- Congresses
Artificial intelligence -- Congresses
Video games -- Congresses
Computer simulation -- Congresses
Informatique.
Artificial intelligence
Computer simulation
Electronic games
Multiagent systems
Genre/Form proceedings (reports)
Conference papers and proceedings
Conference papers and proceedings.
Actes de congrès.
Form Electronic book
Author Dignum, Frank, 1961-
LC no. 2009940795
ISBN 9783642111983
364211198X
9788364211195
8364211196