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Author CG (Conference) (5th : 2006 : Turin, Italy)

Title Computers and games : 5th international conference, CG 2006, Turin, Italy, May 29-31, 2006 : revised papers / H. Jaap van den Herik, Paolo Ciancarini, H.H.L.M. (Jeroen) Donkers (eds.)
Published Berlin ; New York : Springer, ©2007

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Description 1 online resource (xii, 282 pages) : illustrations
Series Lecture notes in computer science, 0302-9743 ; 4630
LNCS sublibrary. SL 1, Theoretical computer science and general issues
Lecture notes in computer science ; 4630. 0302-9743
LNCS sublibrary. SL 1, Theoretical computer science and general issues.
Contents Computer Analysis of Chess Champions -- Automated Chess Tutor -- A New Heuristic Search Algorithm for Capturing Problems in Go -- An Open Boundary Safety-of-Territory Solver for the Game of Go -- Monte-Carlo Proof-Number Search for Computer Go -- Virtual Global Search: Application to 9×9 Go -- Efficient Selectivity and Backup Operators in Monte-Carlo Tree Search -- Combinatorics of Go -- Abstracting Knowledge from Annotated Chinese-Chess Game Records -- Automatic Strategy Verification for Hex -- Feature Construction for Reinforcement Learning in Hearts -- A Skat Player Based on Monte-Carlo Simulation -- A Retrograde Approximation Algorithm for One-Player Can't Stop -- Improving Depth-First PN-Search: 1?+?? Trick -- Search Versus Knowledge Revisited Again -- Counting the Number of Three-Player Partizan Cold Games -- LUMINES Strategies -- Computing Proper Equilibria of Zero-Sum Games -- Comparative Study of Approximate Strategies for Playing Sum Games Based on Subgame Types -- On the Symbolic Computation of the Hardest Configurations of the RUSH HOUR Game -- Cheat-Proof Serverless Network Games -- Monte-Carlo Methods in Pool Strategy Game Trees -- Optimization of a Billiard Player -- Tactical Play -- Gender and Cultural Differences (If Any!): South African School Children and Computer Games
Summary This book constitutes the thoroughly refereed post-proceedings of the 5th International Conference on Computers and Games, CG 2006, held in Turin, Italy, May 29-31, 2006 co-located with the 14th World Computer-Chess Championship and the 11th Computer Olympiad. The 24 revised full papers presented were carefully selected during two rounds of reviewing and improvement from 45 submissions. The papers cover all aspects of artificial intelligence in computer-game playing. Topics addressed are evaluation and learning, search, combinatorial games and theory opening and endgame databases, single-agent search and planning, and computer Go
Bibliography Includes bibliographical references and index
Subject Video games -- Programming -- Congresses
Game theory -- Congresses
Microcomputers -- Congresses
Computer games -- Congresses
Game theory.
Microcomputers.
Computer games.
Computer games -- Programming.
Informatique.
Computer games
Video games -- Programming
Game theory
Microcomputers
Genre/Form proceedings (reports)
Conference papers and proceedings
Conference papers and proceedings.
Actes de congrès.
Form Electronic book
Author Herik, H. J. van den (Hendrik Jacob)
Ciancarini, Paolo, 1959-
Donkers, H. H. L. M.
ISBN 9783540755371
3540755373
9783540755388
3540755381
Other Titles CG 2006