Description |
1 online resource (xii, 282 pages) : illustrations |
Series |
Lecture notes in computer science, 0302-9743 ; 4630 |
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LNCS sublibrary. SL 1, Theoretical computer science and general issues |
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Lecture notes in computer science ; 4630. 0302-9743
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LNCS sublibrary. SL 1, Theoretical computer science and general issues.
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Contents |
Computer Analysis of Chess Champions -- Automated Chess Tutor -- A New Heuristic Search Algorithm for Capturing Problems in Go -- An Open Boundary Safety-of-Territory Solver for the Game of Go -- Monte-Carlo Proof-Number Search for Computer Go -- Virtual Global Search: Application to 9×9 Go -- Efficient Selectivity and Backup Operators in Monte-Carlo Tree Search -- Combinatorics of Go -- Abstracting Knowledge from Annotated Chinese-Chess Game Records -- Automatic Strategy Verification for Hex -- Feature Construction for Reinforcement Learning in Hearts -- A Skat Player Based on Monte-Carlo Simulation -- A Retrograde Approximation Algorithm for One-Player Can't Stop -- Improving Depth-First PN-Search: 1?+?? Trick -- Search Versus Knowledge Revisited Again -- Counting the Number of Three-Player Partizan Cold Games -- LUMINES Strategies -- Computing Proper Equilibria of Zero-Sum Games -- Comparative Study of Approximate Strategies for Playing Sum Games Based on Subgame Types -- On the Symbolic Computation of the Hardest Configurations of the RUSH HOUR Game -- Cheat-Proof Serverless Network Games -- Monte-Carlo Methods in Pool Strategy Game Trees -- Optimization of a Billiard Player -- Tactical Play -- Gender and Cultural Differences (If Any!): South African School Children and Computer Games |
Summary |
This book constitutes the thoroughly refereed post-proceedings of the 5th International Conference on Computers and Games, CG 2006, held in Turin, Italy, May 29-31, 2006 co-located with the 14th World Computer-Chess Championship and the 11th Computer Olympiad. The 24 revised full papers presented were carefully selected during two rounds of reviewing and improvement from 45 submissions. The papers cover all aspects of artificial intelligence in computer-game playing. Topics addressed are evaluation and learning, search, combinatorial games and theory opening and endgame databases, single-agent search and planning, and computer Go |
Bibliography |
Includes bibliographical references and index |
Subject |
Video games -- Programming -- Congresses
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Game theory -- Congresses
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Microcomputers -- Congresses
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Computer games -- Congresses
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Game theory.
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Microcomputers.
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Computer games.
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Computer games -- Programming.
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Informatique.
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Computer games
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Video games -- Programming
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Game theory
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Microcomputers
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Genre/Form |
proceedings (reports)
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Conference papers and proceedings
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Conference papers and proceedings.
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Actes de congrès.
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Form |
Electronic book
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Author |
Herik, H. J. van den (Hendrik Jacob)
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Ciancarini, Paolo, 1959-
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Donkers, H. H. L. M.
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ISBN |
9783540755371 |
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3540755373 |
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9783540755388 |
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3540755381 |
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