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Book Cover
E-book
Author Egenfeldt-Nielsen, Simon

Title Serious Games in Education : a Global Perspective
Published Santa Barbara : Aarhus University Press, 2011

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Description 1 online resource (205 pages)
Contents 1. State of the art -- Game-Based learning: a review of the state of the art / Patrick Felicia, Simon Egenfeld-Nielsen -- 2. Methods -- Design-based action research / Rikke Magnussen & Birgitte Holm Sørensen -- Making connections -- global and local issues in researching the policy of serious games in education / Bente Meyer, Birgitte Holm Sørensen, Thorkild Hanghøj & Lars Birch Andreasen -- Multi-sited analysis of game-based learning / Bente Meyer -- 3. Educational design -- Educational design for serious games / Birgitte Holm Sørensen -- 4. Teachers and serious games -- Teacher Roles and Positionings in Relation to Educational Games / Thorkild Hanghøj & Christian Engel Brund -- Educational Design for Learning Games with a focus on the teacher's roles / Birgitte Holm Sørensen & Bente Meyer -- 5. Game and play -- Learning Games and the Disruptive Effects of Play / Carsten Jessen -- A Game Magically Circling / Stine Ejsing-Duun -- 6. Game-based learning's struggle for adaptation -- International survey on the experiences and perceptions of teachers / Simon Egenfeldt-Nielsen
Summary In the global culture of education, game-based learning needs to be an integrated part of formal education, and not just an 'exotic spice' for many educators, as it is today. The critical role of the educator as a facilitator, gatekeeper and enabler of serious games is often downplayed. Therefore a comparison across regions is needed so that we do not limit the potential of transferring best practice, research results and the development of games across borders. This book deals with three key questions: How are serious games understood and designed? How do they establish themselves in learning a
Bibliography Includes bibliographical references
Notes Print version record
Subject Computer-assisted instruction.
Educational games.
Video games
EDUCATION -- Experimental Methods.
EDUCATION -- Teaching Methods & Materials -- General.
EDUCATION / Experimental Methods
Computer-assisted instruction
Computer games
Educational games
Lernspiel
Form Electronic book
Author Meyer, Bente
Sørensen, Birgitte Holm
ISBN 9788771242591
8771242597