Description |
1 online resource (339 p.) |
Series |
Routledge Studies in Cultural History Ser |
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Routledge Studies in Cultural History Ser
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Contents |
Intro -- Endorsements -- Half Title -- Series Page -- Title Page -- Copyright Page -- Contents -- Figures -- Acknowledgements -- Abbreviations -- 1. Introduction -- Notes -- Bibliography -- 2. The Early Years -- The birth of video games -- The emergence of competitive gaming -- Competing for high scores -- Conclusion -- Notes -- Bibliography -- 3. The Golden Age -- Building a link between video games and the Olympics -- Gaming competition as marketing -- Operator- and distributor-sponsored events -- PC gaming contests -- Competing on TV -- Twin Galaxies -- The video game crash of 1983 |
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The U.S. National Video Game Team -- Conclusion -- Notes -- Bibliography -- 4. From PvC to PvP -- The further developments of high score competitions -- Fighting game fever and the rise of PvP tournaments -- The dawn of online competitive gaming -- Sports game tournaments -- From Doom to Quake -- From Warcraft to StarCraft -- Online gaming service provider-organised tournaments -- Game publisher-organised events -- Professional gaming tournament organisers -- Asia, the new powerhouse -- Online console game tournaments -- Mech pilots, virtual golfers, cyberathletes -- Classic gaming contests |
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Conclusion -- Notes -- Bibliography -- 5. The Esports Age -- Integrating with real-world sport -- Virtual fighters -- QuakeCon, CPL and MLG -- New frontiers -- Ever-evolving esports games -- The rise of team-based FPS games -- From RTS to MOBA -- WoW and the return of PvE competitions -- From arcade racers to sim racing -- Yesterday once more -- Speedrunning -- The rise of esports governing bodies -- Participating in international sporting events -- Conclusion -- Notes -- Bibliography -- 6. Obstacles and Challenges -- Sustainability -- IP issues and antitrust concerns -- Cheating and doping |
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Match-fixing and gambling -- Addiction problems -- Notes -- Bibliography -- Appendix: Chronology of Major Events in the History of Competitive Gaming -- Index |
Notes |
Description based upon print version of record |
Subject |
eSports (Contests) -- History
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eSports (Contests)
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Genre/Form |
History.
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Form |
Electronic book
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ISBN |
9781000588538 |
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100058853X |
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