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Book Cover
E-book
Author Zhouxiang, Lu

Title A History of Competitive Gaming
Published Milton : Taylor & Francis Group, 2022

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Description 1 online resource (339 p.)
Series Routledge Studies in Cultural History Ser
Routledge Studies in Cultural History Ser
Contents Intro -- Endorsements -- Half Title -- Series Page -- Title Page -- Copyright Page -- Contents -- Figures -- Acknowledgements -- Abbreviations -- 1. Introduction -- Notes -- Bibliography -- 2. The Early Years -- The birth of video games -- The emergence of competitive gaming -- Competing for high scores -- Conclusion -- Notes -- Bibliography -- 3. The Golden Age -- Building a link between video games and the Olympics -- Gaming competition as marketing -- Operator- and distributor-sponsored events -- PC gaming contests -- Competing on TV -- Twin Galaxies -- The video game crash of 1983
The U.S. National Video Game Team -- Conclusion -- Notes -- Bibliography -- 4. From PvC to PvP -- The further developments of high score competitions -- Fighting game fever and the rise of PvP tournaments -- The dawn of online competitive gaming -- Sports game tournaments -- From Doom to Quake -- From Warcraft to StarCraft -- Online gaming service provider-organised tournaments -- Game publisher-organised events -- Professional gaming tournament organisers -- Asia, the new powerhouse -- Online console game tournaments -- Mech pilots, virtual golfers, cyberathletes -- Classic gaming contests
Conclusion -- Notes -- Bibliography -- 5. The Esports Age -- Integrating with real-world sport -- Virtual fighters -- QuakeCon, CPL and MLG -- New frontiers -- Ever-evolving esports games -- The rise of team-based FPS games -- From RTS to MOBA -- WoW and the return of PvE competitions -- From arcade racers to sim racing -- Yesterday once more -- Speedrunning -- The rise of esports governing bodies -- Participating in international sporting events -- Conclusion -- Notes -- Bibliography -- 6. Obstacles and Challenges -- Sustainability -- IP issues and antitrust concerns -- Cheating and doping
Match-fixing and gambling -- Addiction problems -- Notes -- Bibliography -- Appendix: Chronology of Major Events in the History of Competitive Gaming -- Index
Notes Description based upon print version of record
Subject eSports (Contests) -- History
eSports (Contests)
Genre/Form History.
Form Electronic book
ISBN 9781000588538
100058853X