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Author ICEC-JCSG (Conference) (1st : 2019 : Arequipa, Peru)

Title Entertainment computing and serious games : first IFIP TC 14 Joint International Conference, ICEC-JCSG 2019, Arequipa, Peru, November 11-15, 2019, Proceedings / Erik van der Spek, Stefan Göbel, Ellen Yi-Luen Do, Esteban Clua, Jannicke Baalsrud Hauge (eds.)
Published Cham, Switzerland : Springer, 2019

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Description 1 online resource (xiv, 490 pages) : illustrations (some color)
Series Lecture notes in computer science ; 11863
LNCS sublibrary. SL 3, Information systems and applications, incl. Internet/Web, and HCI
Lecture notes in computer science ; 11863.
LNCS sublibrary. SL 3, Information systems and applications, incl. Internet/Web, and HCI.
Contents [I]. Mixed reality: Diminished reality based on 3D-scanning / Erwin Andre and Helmut Hlavacs -- Measuring preferences in game mechanics : towards personalized chocolate-covered broccoli / Irene Camps-Ortueta, Pedro A. González-Calero, María Angeles Quiroga, and Pedro P. Gómez-Martín -- Augmented reality museum's gaming for digital natives : haunted encounters in the Carvalhal's Palace / Valentina Nisi, Vanessa Cesario, and Nuno Nunes -- Virtual and real body representation in mixed reality : an analysis of self-presence and immersive environments / Wesley Oliveira, Michelle Tizuka, Esteban Clua, Daniela Trevisan, and Luciana Salgado
[II]. Virtual reality: Effects of end-to-end latency on user experience and performance in immersive virtual reality applications / Polona Caserman, Michelle Martinussen, and Stefan G̲bel -- FPVRGame : deep learning for hand pose recognition in real-time using low-end HMD / Eder de Oliveira, Esteban Walter Gonzalez Clua, Cristina Nader Vasconcelos, Bruno Augusto Dorta Marques, Daniela Gorski Trevisan, and Luciana Cardoso de Castro Salgado -- Give MEANinGS to robots with Kitchen Clash : a VR human computation serious game for world knowledge accumulation / Johannes Pfau, Robert Porzel, Mihai Pomarlan, Vanja Sophie Cangalovic, Supara Grudpan, Sebastian H̲ffner, John Bateman, and Rainer Malaka -- Designing a VR experience to reduce the experience of pain : scare, excite or relax? / Erik D. van der Spek and Luuk P.M. Roelofs -- Increasing learning motivation : an empirical study of VR effects on the vocational training of bank clerks / Michael D. Kickmeier-Rust, Philipp Hann, and Michael Leitner
[IV]. Game design and development: A feature-based approach to develop digital board games / Filipe M. B. Boaventura and Victor T. Sarinho -- Playing with Persiflage : the impact of free-form dialogue on the play of computer role playing games / Bernard Cheng and T. C. Nicholas Graham -- Strategies for inclusive end-user co-creation of inclusive storytelling games / Franco Eusébio Garcia and Vânia Paula de Almeida Neris -- Exploring the effect of game premise in cooperative digital board games / Supara Grudpan, Dmitry Alexandrovky, Jannicke Baalsrud Hauge, and Rainer Malaka -- Procedural content generation in competitive multiplayer platform games / Georg Volkmar, Nikolas Mählmann, and Rainer Malaka
[V]. Interaction technologies: Creating layouts for virtual game controllers using generative design / Gabriel F. Alves, Anselmo A. Montenegro, and Daniela G. Trevisan -- Enhancing communication and awareness in asymmetric games / Christophe Bortolaso, Jérémy Bourdiol, and T. C. Nicholas Graham -- LoRattle : an exploratory game with a purpose using LoRa and IoT / Marko Radeta, Miguel Ribeiro, Dinarte Vasconcelos, and Nuno Jardim Nunes -- Noise-canceling music : reducing noise by mixing it with suitable music / Hiroki Tokuhisa, Kenta Sato, Kohei Matsuda, Keiji Matsui, and Satoshi Nakamura
[VI]. Measurement and effects: Arousal measurement reflected in the pupil diameter for a decision-making performance in serious games / Petar Jerčić -- Identifying influences of game upgrades on profitable players behavior in MMORPGs / Luiz Bernardo Martins Kummer, Hiroyuki Iida, Julio Cesar Nievola, and Emerson Cabrera Paraiso -- An exploration of the relationship between personality and strategy formation using market farmer : using a bespoke computer game in behavioural research / Andrew Reilly, Dirk Van Rooy, and Simon Angus -- Using game-based environments to measure cognitive decision making / Laura A. Waters and Karen L. Blackmore -- Towards cognitive adaptive serious games : a conceptual framework / Andrew J. A. Seyderhelm, Karen L. Blackmore, and Keith Nesbitt
[VII]. Serious game applications: Designing gamified interventions for autism spectrum disorder : a systematic review / Murilo C. Camargo, Rodolfo M. Barros, Jacques D. Brancher, Vanessa T. O. Barros, and Matheus Santana -- Analytical design of clinical cases for educational games / Marcos Felipe de Menezes Mota, Fagner Leal Pantoja, Matheus Silva Mota, Tiago de Araujo Guerra Grangeia, Marco Antonio de Carvalho Filho, and André Santanchè -- Evaluation of informative content of health data submitted through a mobile serious game / Konrad Peters, Stephanie Bührer, Marisa Silbernagl, Fares Kayali, Helmut Hlavacs, and Anita Lawitschka -- Designing game-inspired applications to increase daily PA for people with ID / Ingrid Evensen, Jens Brandsgård Omfjord, Juan Carlos Torrado, Letizia Jaccheri, and Javier Gomez -- An educational game about math and magic / Tiago Lemos, Teresa Romão, Nuno Correia, and Miguel Pedro,
[VIII]. Poster papers; "Aedes vs Repellents" : applying tower defense dynamics in a digital game to combat the mosquito / Gabriel Azevedo and Victor Sarinho -- Quimi-crush : a digital game for the teaching of inorganic chemistry / Oto A. L. Cunha, Joimar B. Gonçalves, and Victor T. Sarinho -- PDPuzzleTable : a leap motion exergame for dual-tasking rehabilitation in Parkinson's disease : design and study protocol / Augusto Garcia-Agundez, Mareike Goosses, Robert Konrad, Manuel Stork, Hagen Becker, Stefan Göbel, and Elke Kalbe -- UGC generator : an open access web tool to model unified game canvas / Bruno C. Matias, Victória O. Gomes, and Victor T. Sarinho -- Avatars : the other side of Proteus's Mirror : a study into avatar choice regarding perception / Charly Harbord and Euan Dempster -- Presenting the key ideas of fractions through MathFractions : a game based learning / Manuel J. Ibarra, Wilber Jiménez, Carolina Soto, Eduardo Chavez, Edison Chiclla, Antonio Silva Sprock, and Leônidas de Oliveira Brandão -- "Ultimate food defense" : a serious game for healthy eating behavior awareness / Bruno C. Matias, Victória O. Gomes, and Victor T. Sarinho -- The concept and development of a serious game "Alter Eco" as part of creating a digital twin of a smart city / Robert Olszewski, Mateusz Cegiełka, and Jacek Wesołowski -- "BDD assemble!" : a paper-based game proposal for behavior driven development design learning / Victor T. Sarinho -- A health point-based dynamic difficulty adjustment strategy for video games / Juan Suaza, Edwin Gamboa, and María Trujillo -- "University universe" : a mobile game to simulate the university student life / Matheus Teixeira, Victor Munduruca, and Victor Sarinho
[IX]. Demonstrations: GaZone : VR image browsing system providing feelings of happiness / Sho Sugimoto and Hisashi Miyamori -- AutomataMind : a serious game proposal for the automata theory learning / Manuella Vieira and Victor Sarinho
[X]. Designing serious mobile location-based augmented reality games: Smiling Earth : citizens' awareness on environmental sustainabilty using energy and transport data / Sobah Abbas Petersen, Peter Ahcin, and Idar Petersen -- Using a location-based AR game in environmental engineering / Heinrich Söbke, Jannicke Baalsrud Hauge, Ioana A. Stefan, and Antoniu Stefan -- Incentivise me : smartphone-based mobility detection for pervasive games / Thomas Tregel, Felix Leber, and Stefan Göbel
[XI]. Workshops: Design serious mobile location-based games / Jannicke Baalsrud Hauge, Heinrich Söbke, Ioana A. Stefan, and Antoniu Stefan -- Workshop : Towards inclusive co-creation of inclusive games / Franco Eusébio Garcia, Thomas Westin, and Jérôme Dupire
Summary This book constitutes the refereed proceedings of the First IFIP TC 14 Joint International Conference on Entertainment Computing and Serious Games, ICEC-JCSG 2019, held in Arequipa, Peru, in November 2019. The 26 full papers, 5 short papers, and 16 poster, demonstration, and workshop papers presented were carefully reviewed and selected from 88 submissions. They cover a large range of topics at the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology, and numerous serious application domains. The papers are organized in the following topical sections: mixed reality; virtual reality; entertainment algorithms; game design and development; interaction technologies; measurement and effects; and serious game applications. -- Provided by publisher
Notes International conference proceedings
Includes author index
Online resource; title from PDF title page (SpringerLink, viewed November 12, 2019)
Subject Entertainment computing -- Congresses
Entertainment computing
Genre/Form proceedings (reports)
Conference papers and proceedings
Conference papers and proceedings.
Actes de congrès.
Form Electronic book
Author Spek, Erik van der, editor
Göbel, Stefan, 1971- editor.
Do, Ellen Yi-Luen, editor.
Clua, Esteban, editor
Baalsrud Hauge, Jannicke, editor.
ISBN 9783030346447
3030346447
Other Titles ICEC-JCSG 2019