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E-book
Author Edutainment (Conference) (6th : 2011 : Taipei, Taiwan)

Title Edutainment technologies : educational games and virtual reality/augmented reality applications : 6th International Conference on E-learning and Games, Edutainment 2011, Taipei, Taiwan, September 7-9, 2011 : proceedings / Maiga Chang [and others] (eds.)
Published Berlin ; New York : Springer, ©2011

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Description 1 online resource (xxiv, 559 pages) : illustrations
Series Lecture notes in computer science, 0302-9743 ; 6872
LNCS sublibrary. SL 3, Information systems and application, incl. Internet/Web and HCI
Lecture notes in computer science ; 6872. 0302-9743
LNCS sublibrary. SL 3, Information systems and applications, incl. Internet/Web, and HCI.
Contents Machine generated contents note: Augmented and Mixed Reality in Education -- Hybrid Document Matching Method for Page Identification of Digilog Books / Woontack Woo -- Development of the AR-Fitness System in Education / Nian-Shing Chen -- ARMate: An Interactive AR Character Responding to Real Objects / Woontack Woo -- Application of Augmented Reality to Design Education / Li-Han Hua -- Design and Application of the Augmented Reality with Digital Museum and Digital Heritage / Long-Jyi Yeh -- Effectiveness of Virtual Reality for Education -- Effects of Multi-symbols on Enhancing Virtual Reality Based Collaborative / Yuin-Ren Chen -- Virtual Computational Paper Folding Environment Based on Computer Algebraic System / Sheng-Kai Yin -- Physically-Based Virtual Glove Puppet / Tsai-Yen Li -- Potential of Second Life for Psychological Counseling: A Comparative Approach / Ben Chang -- ̂
Note continued: Explore the Next Generation of Cloud-Based E-Learning Environment / Shelley Shwu-Ching Young -- Research on Recognition and Mobile Learning of Birds Base on Network under the Condition of Human-Machine Collaboration / Yue Liu -- Blue Sky Flying Camp -- A Relief Project to Facilitate Pupils' Understanding Concerning Aeronautics / Lynn Farh -- Peer Feedback in Online Writing System / Tak-Wai Chan -- e-Reader and Multi-Touch -- Designing a Mixed Digital Signage and Multi-touch Interaction for Social Learning / Heien-Kun Chiang -- Building a Multi-touch Tabletop for Classrooms / Corey Mason Manders -- Learning Performance and Achievement -- Perceived Fit and Satisfaction on Online Learning Performance: An Empirical Study / Wen-Shan Lin -- Relationship of Motives and Achievements in Teacher's Online Training Course / Wei-Chun Hsu -- Learning by Playing -- Students Practice Minimally Invasive Surgery through Game-Based Assisted Learning / Chiu-Jung Chen -- Study of Developing Spatial Ability by Applying Game-Based Learning / Rong-Guey Ho -- Study of Cooperative and Collaborative Online Game-Based Learning Systems / Hong-Hui Wu -- Investigating the Effects of an Adventure Video Game on Foreign Language Learning / Christine Yang -- Employing Software Maintenance Techniques via a Tower-Defense Serious Computer Game / Andrew Fabian -- Playing Webcomic-Based Game on Facebook for Learning Chinese Festivals / Shelley Shwu-Ching Young -- Old Dogs Can Learn New Tricks: Exploring Effective Strategies to Facilitate Somatosensory Video Games for Institutionalized Older Veterans / I-Tsun Chiang -- Learning English with Online Game: A Preliminary Analysis of the Status of Learners' Learning, Playing and Interaction / Huei-Tse Hou -- Game Design and Development -- ACIA -- A Course Design Approach to Game Design Theory / Shao-Shiun Chang
Note continued: Application of Interactive Game for Facial Expression of the Autisms / Meng-Ying Lin -- Cloud and Agent Based Architecture Design for an Educational Mobile SNS Game / Han Yu -- Facilitating Computational Thinking through Game Design / Kari Richards -- Embarrassing Situation of Chinese Educational Game / Sujing Zhang -- Using Self-competition to Enhance Students' Learning / Tak-Wai Chan -- Towards an Open Source Game Engine for Teaching and Research / Wolfgang Muller -- Game Design Considerations When Using Non-touch Based Natural User Interface / Kok Wai Wong -- Game-Based Learning/Training -- Effects of Type of Learning Approach on Novices' Motivation, Flow, and Performance in Game-Based Learning / Ming-Puu Chen -- Behavioral Traits of the Online Parent-Child Game Players: A Case Study and Its Inspirations / Feng Li -- Evaluative Criteria of Computer-Based Vocabulary Learning Games / Jia-Jiunn Lo -- Importance and Use of Targeted Content Knowledge in Educational Simulation Games / I-Ying Hsu -- Development of Training System for Finger Dexterity: Use in Rehabilitation for Upper Body Paralysis / Shin Takeuchi -- Investigating the Impact of Integrating Self-explanation into an Educational Game: A Pilot Study / Chin-Chung Tsai -- Interactions in Games -- Study on Exploring Participant Behavior and Virtual Community in MMORPG / Jie-Chi Yang -- Exploitation in Context-Sensitive Affect Sensing from Improvisational Interaction / Li Zhang -- Improvising on Music Composition Game / Chih-Yen Chen -- Increased Game Immersion by Using Live Player-Mapped Avatar Evolution / Julien Cordry -- My-Bookstore: A Game-Based Follow-Up Activity to Support Modeled Sustained Silent Reading / Tak-Wai Chan -- Digital Museum and Technology and Behavior in Games
Note continued: Way to Inspire the Museum Audiences to Learn: Development of the Interpretative Interactive Installations for Chinese Cultural Heritage / Yi-Ching Chiang -- Learning from Internet of Things for Improving Environmentally Responsible Behavior / Loe Feijs -- Using Intelligent 3D Animated Character as the Interface for Interactive Digital TV System / Hung-Wei Lee -- Educational Robots and Toys -- Novel Approach of Learning English with Robot for Elementary School Students / Daniel C. Teng -- Framework for Educational Robotics: A Multiphase Approach to Enhance User Learning in a Competitive Arena / Andrew Chiou -- Learning Robots: Teaching Design Students in Integrating Intelligence / Jun Hu -- Applying ARCS Model for Enhancing and Sustaining Learning Motivation in Using Robot as Teaching Assistant / Nian-Shing Chen -- Investigation of Using Educational Toys into Science Instruction for 4th Graders / Fang-Chu Wang -- E-Learning Platforms and Tools -- HuayuNavi: A Mobile Chinese Learning Application Based on Intelligent Character Recognition / Chun-Chieh Huang -- Webpage-Based and Video Summarization-Based Learning Platform for Online Multimedia Learning / Jie-Chi Yang -- Effects of Learning English Maxim through M-Learning with Different Content Representation / Pei-Lin Liu -- Mobile Terminal-Based Tennis Instruction Support System for Beginners / Kenji Mitsumoto -- Developing a Complexity Problem-Based E-Learning Model: A Longitudinal Qualitative Case Study of a Six-Year Course Blog / Mei-Li Chen -- Online Summary Writing System Combining with Concept Mapping and Annotation Sharing / Wei-Chun Hsu -- Web Programming Education through Developing Online Shop Web Application / Toshiyuki Yamamoto -- e-Adviser: A Web-Based Academic Support System for High School Students / Ya-Tin Hsu
Note continued: Constructing Directed Semantic Relationships between Concepts for Training Semantic Reasoning / Dunwei Wen -- Live Python-Based Visualization Laboratory / Shao-Hsuan Chiu -- Game Engine/Rendering/Animations -- Cage-Based Tree Deformation / Xiaopeng Zhang -- Stylized Textile Image Pattern Classification Using SIFT Keypoint Histograms / Ming-Min Zhang -- Game-Assisted Language Learning -- Attributes and Importance of Online Game with Language Learning for College English-Majored Students / Shi-Jer Lou -- Influence of the Presentations of Game-Based Learning Teaching Materials on Chinese Idiom Learning / Ru-Chu Shih -- Study on Influence of Adventure Game on English Reading Confidence, Motive and Self-efficacy / Chih-Chao Chung -- Application of Digital Game-Based Learning to Idioms Education Acceptance / Wei-Yuan Dzan -- ̂ Using Web 2.0 Social Networking to Enhance Collaborative Learning in Preparing Graduation Events / Ru-Chu Shih -- Learning with Robots and Robotics Education -- Pilot Study of Taiwan Elementary School Students Learning Motivation and Strategies in Robotics Learning / Eric Zhi-Feng Liu -- Survey on Storytelling with Robots / Chin-Yeh Wang -- Design a Partner Robot with Emotions in the Mixed Reality Learning Environment / Chia-Jung Wu -- Human-Like Emotions Recognition Using Mutual Information and Semantic Clues / Wei-Jhe Wang -- e-Portfolio and ICT-Enhanced Learning -- Paradigm Shift in Education with the Use of e-Portfolio: Showcases of e-Portfolio at Work at the Various Levels of Education -- Introduction and Showcase I: K-12 e-Portfolio Involving All Stakeholders / Toshiyuki Yamamoto -- Collaboration and Communication Using e-Portfolio among Junior-High/High School Students from Japan, Taiwan, and the United Kingdom / Tomoka Higuchi -- ̂ Use of e-Portfolio in Effective Career Advising: Case of Ritsumeikan University / Takashi Takekawa
Note continued: Portfolio Intelligence System at Graduate School Level / Minoru Nakazawa -- Game-Based Testing and Assessment -- Deployment of Interactive Games in Learning Management Systems on Cloud Environments for Diagnostic Assessments / Chao-Tung Yang -- Pilot Study of Interactive Storytelling for Bullying Prevention Education / Jui-Feng Weng -- Assessment for Online Small Group Discussion Based on Concept Map Scoring / Jia-Sheng Heh -- Trend, Development and Learning Process of Educational Mini Games -- Using Game-Based Learning and Interactive Peer Assessment to Improve Career Goals and Objectives for College Students / Alex Jun-Yen Lee -- Digital Educational Games in Science Learning: A Review of Empirical Research / Ying-Tien Wu -- Review on the Concepts and Instructional Methods of Mini Digital Physics Games of PHYSICSGAMES.NET / Ying-Tien Wu -- Flash-Based Game for Employee Doing On-the-Job Training / Maiga Chang -- Construction of Text-Based and Game-Based Teacher Career Aptitude Tests and Validity Comparisons / Zi-Yang Chao -- Investigating Different Instructional Approaches Adopted in Educational Games / Chung-Yuan Hsu -- VR and Edutainment -- Direct Lighting under Dynamic Local Area Light Sources / Jingui Pan -- Group-Based Load Balancing Approach for the Multi-service Distributed Virtual Environment / Jingui Pan -- Research of Emotion Promoting Teaching Interaction in Virtual Learning Community -- A Case Study of Virtual Learning Community Based on Blackboard / Peng Lu
Summary This book constitutes the refereed proceedings of the 6th International Conference on E-learning and Games, Edutainment 2011, held in Taipeh, Taiwan, in September 2011. The 42 full papers were carefully reviewed and selected from 130 submissions. The papers are organized in topical sections on: augemented and mixed reality in education; effectiveness of virtual reality for education; ubiquituous games and ubiquitous technology & learning; future classroom; e-reader and multi-touch; learning performance and achievement; learning by playing; game design and development; game-based learning/training; interactions in games; digital museum and technology, and behavior in games; educational robots and toys; e-learning platforms and tools; game engine/rendering/animations; game-assisted language learning; learning with robots and robotics education; e-portfolio and ICT-enhanced learning; game-based testing and assessment; trend, development and learning process of educational mini games; VR and edutainment
Notes International conference proceedings
Bibliography Includes bibliographical references and index
Notes English
Subject Computer-assisted instruction -- Congresses
Educational games -- Congresses
Video games -- Congresses
Active learning -- Congresses
Informatique.
Active learning
Computer-assisted instruction
Educational games
Electronic games
Genre/Form proceedings (reports)
Conference papers and proceedings
Conference papers and proceedings.
Actes de congrès.
Form Electronic book
Author Chang, Maiga, 1974-
LC no. 2011934447
ISBN 9783642234569
3642234569
Other Titles Edutainment 2011