Limit search to available items
Book Cover
E-book
Author Westre, Aaron

Title Design Games for Architecture : Creating Digital Design Tools with Unity
Published Hoboken : Taylor and Francis, 2013

Copies

Description 1 online resource (205 pages)
Contents Cover; Title Page; Copyright Page; Dedication; Table of Contents; List of Figures; Introduction; 1 TOOLS OF THE TRADE; Trying It Out; 2 BUILDING BLOCKS; 2.1 · The Brief; 2.2 · The Proposal; 2.3 · Opening the Project; 2.4 · Prefab; 2.5 · Defining Variables; 2.6 · Adding Functionality; 2.7 · Falling; 2.8 · Moving the Block; 2.9 · Touch Down; 2.10 · A Bit of Randomness; 2.11 · Guides and Views; 2.12 · Starting Over; 2.13 · Interface; 2.14 · Further Exploration; 3 SLINGSHOT; 3.1 · The Brief; 3.2 · The Proposal; 3.3 · Opening the Project; 3.4 · Ready; 3.5 · Aim; 3.6 · Fire; 3.7 · Aggregation
3.8 · Getting a Better View3.9 · About Time; 3.10 · A Surprise; 3.11 · Further Exploration; 4 KIRIGAMI; 4.1 · The Brief; 4.2 · The Proposal; 4.3 · Opening the Project; 4.4 · The First Piece; 4.5 · The Joint; 4.6 · The Fold; 4.7 · Completing the Tile; 4.8 · Assembling the Paper; 4.9 · The Counter Fold; 4.10 · The Cut; 4.11 · More or Less; 4.12 · Exercising Constraint; 4.13 · Big Finish; 4.14 · Further Exploration; 5 COMPONENT LAB; 5.1 · The Brief; 5.2 · The Proposal; 5.3 · Opening the Project; 5.4 · Setting the Stage; 5.5 · The First Component; 5.6 · Creating Components; 5.7 · The Management
5.8 · Finding a Pair5.9 · Free or Otherwise; 5.10 · Starting the Bonding Process; 5.11 · Freeze; 5.12 · Creating the Bond; 5.13 · Giving Up; 5.14 · Mix It Up; 5.15 · Further Exploration; 6 SHOWROOM; 6.1 · The Brief; 6.2 · The Proposal; 6.3 · Opening the Project; 6.4 · Adding the Model; 6.5 · Moving Around; 6.6 · Let There Be Light; 6.7 · Overhead Lights; 6.8 · The First Goal; 6.9 · Reaching the Goal; 6.10 · Adding More Goals; 6.11 · Completing the Level; 6.12 · Further Exploration; Conclusion; Further Reading; Index
Summary Design Games teaches you how to create playful software tools based on your architectural design processes, whether or not you are familiar with game design technology. By working through exercises illustrated with screen shots and code, you acquire knowledge about each step required to build useful tools you can use to accomplish design tasks
Notes Print version record
Form Electronic book
ISBN 9781135012533
1135012539