Description |
1 online resource (xi, 133 pages) : illustrations |
Series |
Communications in Computer and Information Science, 1865-0929 ; 408 |
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Communications in computer and information science ; 408. 1865-0929
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Contents |
Chess -- Domineering -- Chinese checkers -- Go -- Goofspiel -- Tzaar -- The sliding tile puzzle.- Cooperative path-finding problems -- General game playing |
Summary |
This book constitutes the refereed proceedings of the Computer Games Workshop, CGW 2013, held in Beijing, China, in August 2013, in conjunction with the Twenty-third International Conference on Artificial Intelligence, IJCAI 2013. The 9 revised full papers presented were carefully reviewed and selected from 15 submissions. The papers cover a wide range of topics related to computer games. They discuss six games that are played by humans in practice: Chess, Domineering, Chinese Checkers, Go, Goofspiel, and Tzaar. Moreover, there are papers about the Sliding Tile Puzzle, an application, namely, Cooperative Path-Finding Problems, and on general game playing |
Notes |
Includes author index |
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Online resource; title from PDF title page (SpringerLink, viewed April 7, 2014) |
Subject |
Video games -- Congresses
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Video games -- Programming -- Congresses
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Computer games
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Video games -- Programming
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Genre/Form |
proceedings (reports)
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Conference papers and proceedings
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Conference papers and proceedings.
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Actes de congrès.
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Form |
Electronic book
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Author |
Cazenave, Tristan, editor
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Winands, Mark H. M., 1978- editor.
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Iida, Hiroyuki, 1962- editor.
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International Joint Conference on Artificial Intelligence (23rd : 2013 : Beijing, China)
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ISBN |
9783319054285 |
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3319054287 |
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3319054279 |
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9783319054278 |
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