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Title Serious games and virtual worlds in education, professional development, and healthcare / Klaus Bredl and Wolfgang, editors
Published Hershey, PA : Information Science Reference, [2013]

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Description 1 online resource
Series Premier reference source
Premier reference source
Contents Concepts behind serious games and computer-based trainings in health care : immersion, presence, flow / Jana Birkenbusch, Oliver Christ -- Balancing instruction and construction in virtual world learning / Alke Martens, Dennis Maciuszek -- Not in my class you don't! : the naive association of video games with aggressions as a hindrance to their use in education / Christopher J. Ferguson -- Authoring of serious games for education / Florian Mehm, Christian Reuter, Stefan Göbel -- Personalized, adaptive digital educational games using narrative game-based learning objects / Stefan Göbel, Florian Mehm -- Collaborative learning and game mastering in multiplayer games / Johannes Konert . [and others] -- Evaluation of serious games / Stefan Göbel, Michael Gutjahr, Sandro Hardy -- Evaluation of serious games / Stefan Göbel, Michael Gutjahr, Sandro Hardy -- Social presence in virtual world interviews / Elizabeth Dean, Joe Murphy, Sarah Cook -- Engaging classes in a virtual world / Sue Gregory -- Gaming in school : factors influencing the use of serious games in public schools in middle germany / Daniel Schultheiss, Maike Helm -- Quantitative analysis of voice and keyboard chat in a paper presentation seminar in a virtual world / Michael Gutjahr, Wolfgang Bösche -- Serious games as an instrument of non-formal learning : a review of web-based learning experiences on the issues of renewable energy / Steffen Winny -- Serious games and motor learning : concepts, evidence, technology / Josef Wiemeyer, Sandro Hardy -- Clinical virtual worlds : the wider implications for professional development in healthcare / LeRoy Heinrichs, Li Fellander-Tsai, Dick Davies -- Play yourself fit : exercise + videogames = exergames / Hannah R. Marston, Philip A. McClenaghan -- Exergamers for elderly persons : physical exercise software based on motion tracking within the frameowrk of ambient assisted living / Oliver Korn [and others] -- Social inclusion through virtual worlds / Hein de Graaf -- Massively multiplayer online role playing games for health communication in Brazil / Marcelo Simão de Vasconcellos, Inesita Soares de Araújo
Summary "This book explains how digital environments can easily become familiar and beneficial for educational and professional development, with the implementation of games into various aspects of our environment"--Provided by publisher
Bibliography Includes bibliographical references and index
Notes Print version record
Subject Virtual reality in education.
Shared virtual environments.
Video games -- Design
Career development -- Computer simulation
Medical care -- Computer simulation
COMPUTERS -- Educational Software.
Computer games -- Design
Shared virtual environments
Virtual reality in education
Form Electronic book
Author Bredl, Klaus, editor
Bösche, Wolfgang, editor
ISBN 9781466636743
1466636742