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Book Cover
Book
Author Ames, Andrea L.

Title The VRML 2.0 sourcebook / Andrea L. Ames, David R. Nadeau, John L. Moreland
Edition Second edition
Published New York : Wiley, [1997]
©1997

Copies

Location Call no. Vol. Availability
 W'PONDS  006.696 Vrml Ame/Vtp 1997  AVAILABLE
Description xxxiii, 654 pages : illustrations ; 24 cm + 1 computer laser optical disc (4 3/4 in.)
4 3/4 in
Contents Ch. 1. Introduction to VRML -- Ch. 2. Key Concepts --Ch. 3. Building and Grouping Predefined Shapes -- Ch. 4. Building Text Shapes -- Ch. 5. Positioning Shapes --Ch. 6. Rotating Shapes -- Ch. 7. Scaling Shapes --Ch. 8. Animating Position, Orientation, and Scale --Ch. 9. Sensing Viewer Actions -- Ch. 10. Controlling Appearance with Materials -- Ch. 11. Grouping Nodes --Ch. 12. Inlining Files -- Ch. 13. Building Shapes with Points, Lines, and Faces -- Ch. 14. Building Elevation Grids -- Ch. 15. Building Extruded Shapes -- Ch. 16. Binding Colors to Points, Lines, Faces, and Coordinates -- Ch. 17. Mapping Textures -- Ch. 18. Controlling Texture Mapping -- Ch. 19. Controlling Shading -- Ch. 20. Lighting Your Worlds -- Ch. 21. Creating Shiny Shapes Using Materials -- Ch. 22. Adding a Background -- Ch. 23. Adding Fog -- Ch. 24. Adding Sound -- Ch. 25. Controlling Detail -- Ch. 26. Controlling the Viewpoint -- Ch. 27. Sensing Viewer Proximity -- Ch. 28. Adding Anchors
Ch. 29. Providing Information About Your Worlds --Ch. 30. Creating Program Scripts -- Ch. 31. Creating New Node Types -- App. A. Radians and Degrees
Summary "It took a team of experts from SDSC (the San Diego Supercomputer Center) to write the most authoritative and comprehensive guide available for creating 3-D virtual worlds on the Internet with VRML. Focusing on step-by-step guidance and insider tips and tricks, this task-oriented guide contains everything you need to make optimum use of this new technology. Totally rewritten for Version 2.0, this book explains how to design complex objects for your virtual world using VRML; how to use special lighting, viewpoints, and professional graphics techniques to create extremely realistic worlds; and how to animate objects in and write scripts for your 3-D world with behaviors."--Book jacket. "Packed with fascinating and instructive examples, diagrams, and screen captures, VRML 2.0 Sourcebook is an invaluable technical resource for professional developers and hobbyists alike."--Book jacket
Notes Includes index
Rev. ed. of: VRML sourcebook. c1996
System requirements for computer laser optical disc: IBM PC or compatible, Macintosh or UNIX computers
Subject Hypertext systems.
VRML (Computer program language)
Virtual reality.
Author Ames, Andrea L. VRML sourcebook
Moreland, John L.
Nadeau, David R.
LC no. 96042409
ISBN 0471165077 (paper/CD-ROM : alk. paper)
Other Titles CD-ROM to accompany VRML 2.0 sourcebook