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Book Cover
E-book
Author Paquette, Andrew, author

Title An introduction to computer graphics for artists / Andrew Paquette
Edition 2nd edition
Published London ; New York : Springer, ©2013

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Description 1 online resource (xxxvii, 322 pages) : colour illustrations
Contents Introduction -- CG Basics -- Observation Skills and CG -- Measurements and Their Relationship to CG -- Scene Preparation -- Modeling 1: Polygons -- The Importance of Resolution in CG -- Optimization of CG Models -- Validation of CG Models -- Creating and Editing Texture Coordinates (UVs) -- Shaders and Texturing -- Rendering a CG Scene -- 3D Animation -- CG Modeling 2: NURBS -- CG Modeling 3: Advanced -- CG Industry Standards
Summary An Introduction to Computer Graphics for Artists is an application-independent, reader-friendly primer for anyone with a serious desire to understand 3D Computer Graphics. Written by a veteran of the computer graphics industry whose previous career included film animation and various spells as Art Director for video games, Andrew Paquette draws on his experiences both as an artist and a manager. Far too often artists, even professionals, lack a basic understanding of the principles of computer graphics. The result is inefficiency and lower quality of work. This book addresses these issues by providing fundamental information in a university course format, with theoretical material, detailed illustrations, and projects to test the reader's understanding of the concepts covered. Opening with the first and most basic elements of computer graphics, the book rapidly advances into progressively more complex concepts. Each of the elements, however simple, are important to understand because each is an essential link in a chain that allows an artist to master any computer graphics application. With this accomplished, the artist can use technology to satisfy his goals, instead of the technology being master of the artist. All students wanting to learn more about computer graphics from an artistic viewpoint, particularly those intending to pursue a career in computer game design or film animation, will find this book invaluable
Analysis Computer science
Computer vision
Computer graphics
Computer Appl. in Arts and Humanities
Bibliography Includes bibliographical references and index
Notes English
Print version record
SUBJECT Mediendesign gnd
Interaktive Medien Firma gnd
Subject Computer graphics.
Computer Graphics
computer graphics.
Computer graphics
Computeranimation
Filmtrick
Computergrafik
Visualisierung
Computerkunst
Programmierung
Computerspiel
Form Electronic book
ISBN 9781447151005
1447151003
1447150996
9781447150992
9781447151012
1447151011