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Book Cover
E-book
Author Moskowitz, Marc L., author

Title Go nation : Chinese masculinities and the game of weiqi in China / Marc L. Moskowitz
Published Berkeley : University of California Press, [2013]
©2013

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Description 1 online resource
Series Asia: local studies/global themes ; 28
Asia--local studies/global themes ; 28.
Contents Cover; Title Page; Copyright Page; Dedication Page; Table of Contents; List of Illustrations; Preface; Acknowledgments; 1. Introduction; 2. Multiple Metaphors and Mystical Imaginaries: A Cultural History of Weiqi; 3. Nation, Race, and Man; 4. Becoming Men: Children's Training in Contemporary China; 5. A Certain Man: University Students, Amateurs, and Professionals; 6. Retirement and Constructions of Masculinity among Working-Class Weiqi Players; 7. Conclusion: Looking Forward to a Bygone Age; Notes; Glossary of Terms; Bibliography; Index
Summary Go (Weiqi in Chinese) is one of the most popular games in East Asia, with a steadily increasing fan base around the world. Like chess, Go is a logic game but it is much older, with written records mentioning the game that date back to the 4th century BC. As Chinese politics have changed over the last two millennia, so too has the imagery of the game. In Imperial times it was seen as a tool to seek religious enlightenment and was one of the four noble arts that were a requisite to becoming a cultured gentleman. During the Cultural Revolution it was a stigmatized emblem of the last
Analysis asia scholars
asian studies
board games
china
chinese culture
chinese games
chinese nationalism
chinese traditions
class differences
competitive culture
cultural revolution
culture and politics
east asia
feudalism
four noble arts
game historians
game history
games and sports
gentlemen
go players
go
imperial times
logic games
manhood
masculinity
popular games
recreation and games
religious enlightenment
traditional games
weiqi
Bibliography Includes bibliographical references and index
Notes English
Print version record
Subject Go (Game) -- China
Games -- Social aspects -- China
GAMES -- Board.
SOCIAL SCIENCE -- Anthropology -- Cultural.
Games -- Social aspects
Go (Game)
China
Form Electronic book
LC no. 2013006681
ISBN 0520956931
9780520956933
1299794041
9781299794047